Chris Tapsell
FIFA 23, like so many FIFAs before it, sums up the best and worst of football culture - a joyeous game in the vice-like grip of profiteers.
A lean and tightly-restrained mashup of more than just Rock Band and Doom, Metal: Hellsinger captures the earnest spirit of an underloved genre.
Sam Barlow's epic mystery of self-reference and cinema is an elaborate, ingenious enigma - one that would be even better if it didn't want to be solved.
Roll7 blends genres with total mastery in Rollerdrome, one of the most breathlessly stylish and casually, outrageously cool games you'll ever play.
That, above all, is the reason to play Milky Way Prince, and the reason why it exists. Games of this subject matter can at times feel like a kind of development-as-therapy, where the creator exorcises a daemon through the retelling of a personal trauma. That can be an almighty powerful experience; it can also, on occasion, feel a little crass. Milky Way Prince moves somewhere beyond that, to a place where it can resonate with, and ideally also challenge its audience. But subject matter aside, you should play this for the same reason you might watch the early, uneven short-features of great directors, or read the first scrappy, hundred-page novels of a favourite author: to experience a prodigal talent, just as they begin to discover what they can do.
There is real anguish and intimacy here, real experience, real softness, pensiveness, complexity of thought, from the deeply clever, immaculately balanced systems to its extraordinarily well-realised art, static drawings of those characters that each feel like a glossy, coffee table magazine cover of their own, such is the incredible texture, colour, posture, pain behind the eyes. Citizen Sleeper is speaking to you, but in this case I really recommend you simply listen - not least because there's depth to be found in your own silence, and because the things it does have to say are absolutely worth hearing.
Norco is a beautiful, surprising, human, and utterly magnetic debut.
Despite an endearing commitment to its relentlessly positive tone, Tiny Tina's Wonderlands almost feels designed by a dice roll.
Warhammer 3 is Creative Assembly's most maximalist, chaotic, and arguably best game to date. But it'll ask a lot of you in return.
Inspired as much by Pok'mon Go as it is Breath of the Wild, Pok'mon Legends: Arceus is flimsy and compulsive - and exhilaratingly new.
History repeats itself with a joyful, educational flourish in Age of Empires 4, a game of sweet simplicity and bottomless depth.
Halo Infinite's multiplayer sees the series emerge from its decade-long existential crisis as something radically familiar.
The original Pok'mon Diamond and Pearl were strange, uneven games. The remakes file them down to something still enjoyable, but textureless.
Football Manager 2022 ramps up the emphasis on the modernness of today's game. It's the most accurate, most joyfully compulsive entry yet.
Back 4 Blood is a strange mix of old and new, but it works. The result is a delightfully scrappy hang-out shooter.
Amplitude's big play for the historical grand strategy crown is ambitious and considered, but it's missing a little magic.
Beautiful, rhythmic, inventive and funny, Titan Souls developer Acid Nerve has delivered one of the best Zelda-likes in some time.
With Ratchet and Clank: Rift Apart, Sony's charmers-in-chief deliver another lesson in laid-back, unpretentious fun.
In Returnal, Housemarque builds a game on both euphoric highs and confounding lows.
Superliminal meets The Unfinished Swan in an admirable debut effort from Grateful Decay, that's best when it sticks to the ingenous premise.