Edwin Evans-Thirlwell
A sci-fi odyssey of great vision and promise that proves to be its own worst enemy.
A winning but wayward chimera of survival game, surrealism and storybook adventure.
A splendid, moody elaboration of what makes Outer Wilds so special.
A brilliant timeloop shooter that gives Dishonored's best tricks and techniques more opportunity to shine.
As witty, eccentric and imaginative as the 2005 action-platformer, with a more developed understanding of mental health.
The Ascent's arcology setting is splendid, if heavily derivative - shame that all you can do here is gun and grind.
Witty writing, evocative art and engrossing battles combine in a wonderful homage to classic tabletop games
Sumo Newcastle's debut is an engrossing but substanceless heist game - and an interestingly grim take on Robin Hood.
A simple but quietly captivating 3D collectathon with a gorgeous setting.
Outriders is its own greatest victim. There are some decent ideas in here – an absorbing cauldron of combat variables, some majestic geography, even a few guns worth holding onto – but they're dragged down and suffocated by a game that doesn't want to entertain you but hypnotise you with the prospect of another trinket.
In this brief but insidious information game, you're an aide to a defeated commander-in-chief who is refusing to concede
IO's final World of Assassination game is closer to a seasonal content update than a sequel, but it's a thrilling endeavour all the same.
The novella's dated metaphors are ousted in the best moments of this interactive homage, but its alternative endings pull their punches
A lovely, mildly experimental city sim with some sinister undertones it never tries to explore.
Supermassive still knows how to plunge you into paranoia, but the second Dark Pictures entry feels a little lost in the woods.
Awe Interactive's hellbound original finds the music at the heart of the first-person shooter
A squirming body horror labyrinth whose mix of ability-gating and backtracking slightly cramps its matchless creature design.
A weird, wry and wholesome underground puzzler with spellbinding art direction and music.
Persona 4 is a twisting tale of dreams gone rogue in a town sapped of purpose. It brings personal demons to life in gaudy but plausible ways, and uses this to rejuvenate the dog-eared framework of a town-and-dungeon fantasy RPG. Unceremonious as it is, the PC port leaves all of that peculiar magic intact. It’s just a shame that the insight and empathy on show here doesn’t extend to everybody.
A couple of nifty concepts can't save this uninspired genre piece from its shortage of character or fear.