Justin Clark
- Castlevania: Symphony of the Night
- Silent Hill 2
- Super Metroid
That it only receives the slightest of graphical upticks is less a sign of laziness in porting the game to next gen so much as a testament to how well-crafted Sleeping Dogs was to begin with.
The glue holding it all together as more than just a stale repurpose of the previous games is the story.
A Bird Story is a short but bittersweet tale that uses sparse interaction to great effect.
This War of Mine is survival horror game of a very different, very literal kind.
There's no avatar here; it's your hands causing the violence now, your eyes staring directly at victims, and you facing down being shot dead, run over, blown up, or falling from insane heights.
Telltale's riff on the Fables series is far from child's play.
There's a good game buried here, and when they finally plant the headstone, the cause of death will be chiseled as "trying too hard."
Destiny gets darker with its new add-on, but the game itself isn't better for it.
Saints Row rides onto new platforms, and a good standalone expansion follows with it.
There's only two questions that matter: "Do you love Nintendo?" and "Do you enjoy hitting things 'til they go flying off into the stratosphere?"
For a time, revisiting Resident Evil was good. And just as quickly as I was hooked in, I played P.T.
A love letter to where it came from and an advancement of its best ideas into something bigger, more cohesive, and infinitely more fun.
Citizens of Earth wins hearts and minds, but still loses in a few key states.
All the energy that should've gone into giving players a good reason to want to survive in Harran went toward an uninvolving multiplayer.
The game is our best example that we can play a movie. The fact that the movie in question is a leaden, unimaginative waste is almost incidental.
Shelter returns, bigger than before, yet somehow lesser for it.
A cynic would be justified in thinking this edition still has its work cut out for it trying to bring back DmC fans who held the reboot in contempt.
Deathtrap is a solid genre mash-up that goes on the (tower) defensive.
A mix of Musou, strategy, and pure insanity, Bladestorm ends up missing the mark with all three.
As a whole, 'Battlefield Hardline' manages to reinvent 'Battlefield' as a goofy cop drama, and as a successful one, though its ambitions and advancements are few. It does, however, succeed in freshness, a much-needed course correct away from its grim wartime roots into something far more likely to warrant repeat binge viewing ahead of the next season--er, game, even beyond its ever-lively multiplayer.