Sayem Ahmed
Bandai-Namco's flagship fighting game Tekken is one of the meatiest fighting games around.
The glimpses of brilliance all stay in the early parts of the game, with the latter portions of the main story being incredibly weak, and shows signs that even after years of development, that Final Fantasy XV still wasn't quite finished.
From the start, Dark Souls 3 feels incredibly familiar. The game's premise hasn't changed and the recurring series motifs are present and correct: ruined castle ramparts, red dragons breathing fire over a bridge, perseverance in the face of adversity. However one crucial thing differentiates Dark Souls 3 from the rest: almost everything from a design standpoint is flipped on its head.
Street Fighter 5 has a great, newbie-friendly fighting system that retains the depth of its classic predecessors for players to master. In many ways it's the best Street Fighter yet, but launching with the netcode in such a state can't go unnoticed, especially when it impacts such an important part of the multiplayer. The core of Street Fighter is still there, and is as good as ever, but unfortunately these problems - plus lacking options in single player - mean there's not a lot else.
If Tales of Zestiria wants to be the banner for modern Japanese RPGs, then much more effort and work needed to be done for the game to stand up amongst modern classics such as Persona 4 and Xenoblade: Chronicles.