Kosta Andreadis
Nintendo Switch Sports lives up to its namesake in that the sports are both the star of the show, and the entirety of the experience.
In the end it’s hard to look at this as anything but a missed opportunity, where the mix of old and new doesn’t quite come together. The horror aspirations amount to little more than set dressing. Fast-paced shooting is where Forgive Me Father settles, a place where enemies move in predefined patterns and strafing is just about all you need to do to survive. As fun as that can be in doses, there’s little incentive to keep going once you realise that’s all there is.
An entry level take on a well-worn genre that after a few hours will have you heading for the exit.
It’s hard to shake the feeling that most of the Nemesis encounters and big action beats highlight the limitations of the simple and somewhat dated classic Resident Evil design of the first few entries in the series.
Which players had to carry out as dutiful employees for several in-game days.
A so-so debut for a promising series.
It’s a shame then that everything surrounding this core feels so disjointed. A story that lacks momentum outside of a few moments, mission design that reveals all its nuance in a matter of minutes, and a cumbersome progression system interrupted by walls
Ultimately it's disappointing that the size and scope of the multiplayer doesn't match the impressive West Virginia you get to explore.
With City of Brass there's a feeling you're playing a home port of an arcade game, where short spurts of action, strategy, and fun doesn't translate to a sit-down to play for an extended length of time videogame. It looks fantastic but there's not a lot below the surface.
Pulling on your Zelda nostalgia heartstrings to drive motivation, even though the battles are all pretty much the same.
Fun, charming, but ultimately frustrating.
But compared to say, Super Mario Odyssey, you get the feeling that it's just another example of a fun and shallow Sonic game in a long line of fun and shallow Sonic games.
There's a good game buried somewhere beneath too many cons. I just hope that Motive, Criterion, and DICE can right the starship before too many players launch their escape pods.
Sadly, few locations in Crackdown 3 fit this profile.
Instead it comes off more like a homage to similar tales.
The characters too feel real, down-to-earth, and the sort of archetypes you'd expect to see in a branching crime drama.
That is, jacking up prices and releasing things in limited quantities to create a false sense of scarcity.
But even so the by-product of this is more micro-management and loot scrubbing duties placed on the player, that isn't helped by an overall pace that feels too slow.
But even though the Penrose Hotel quickly becomes boring to walk through, there's still a lot to like – from the art direction to the story and the often-wonderful puzzle design.
When set against other titles offering vehicular combat such as Carmageddon, Interstate '76, or even Twisted Metal, Onrush pales in variety, longevity, and simple car crushing fun.