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Leif Johnson


126 games reviewed
74.3 average score
75 median score
41.1% of games recommended

Leif Johnson's Reviews

Former cowboy poet and University of Chicago Ph.D. candidate who worked in the art industry for a few years. Now he lives on a ranch in South Texas and specializes in RPG coverage.

The outstanding classic-style RPG Pillars of Eternity makes a surprisingly virtuosic transition to the Xbox One and PlayStation 4 with the Complete Edition, bringing both systems all of the content that's been released on the PC version so far. For an RPG of its complexity, it's surprising how pleasingly intuitive its gamepad control scheme is, and its easily legible text makes it feel just as good to play from the couch as from a desk. It's a memorable experience that suffers from only a few technical hiccups, most significantly its long and frequent loading times.

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7.6 / 10.0 - Absolver
Aug 29, 2017

Absolver is a beautiful martial-arts fighting game that allows for an impressive degree of personalized play with its innovative combat deck system, which lets you learn skills from combat with other players and NPCs. Unfortunately, it only comes with a single PvP arena mode at launch, and its fascinatingly nebulous campaign breaks off early and abruptly. It feels like an early access game with a ton of potential, but it's not quite there yet.

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7 / 10 - Distrust
Aug 26, 2017

Distrust is a roguelike isometric survival game inspired by The Thing where hunger and sleepiness are as frightening as the aliens hunting you.

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Aug 8, 2017

Hellblade could benefit from more exploration and enemy variety, but it's a powerful portrait of the strength of will over personal demons.

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7.8 / 10.0 - Sundered
Jul 27, 2017

Sundered takes the 2D Metroidvania platforming formula augments it with some successful ideas that all but reward you for dying. Its procedurally generated levels are hit and miss, as the dynamic parts come off as bland in comparison to Sundered's impressive hand-drawn areas and epic boss fights. In addition, its randomly appearing enemy hordes sometimes lead it to devolve into mere button mashing and random deaths, but the knowledge that I'll come back a little stronger each time makes it hurt less.

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Jun 30, 2017

Stormblood doesn't do much to shake up the general design Final Fantasy XIV has followed since its relaunch, but never before have its familiar elements worked quite so well. You'll find some boring sidequests, yes, but it makes up for that flaw with an unforgettable story filled with moving cutscenes and acting, great new primal fights and dungeons, two wonderful new combat classes, and new lands that reward the explorer in us all.

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Jun 27, 2017

Valkyria Revolution tells a decent tale of war, but the strength of that story is dulled by overlong, boring, and poorly animated cutscenes. It sacrifices the unique historical setting and art style of the Valkyria Chronicles series proper in favor of generic JRPG elements that fail to leave a strong impression, and its hack-and-slash combat offers little in the way of strategy and ruins its own flow with an poorly matched magic system.

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May 31, 2017

When The Long Journey Home focuses on interactions with a diverse and entertaining cast of aliens across its procedurally generated star systems, it's possible to find a degree of wonder and personality that many roguelike seldom achieve. Unfortunately, such interactions take a back seat to a barrage of frustrating minigames with rewards that rarely match the risks. The experience as a whole suffers for it.

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7.9 / 10.0 - Endless Space 2
May 24, 2017

Endless Space 2 is a beautiful and capable 4X game, with memorable personality that's seemingly calculated down to the pixel level. It doesn't deviate much from the genre's norms, but it delivers a generally satisfying 4X experience with only a few missteps in combat and diplomacy. Provided you're also okay with tackling a steep learning curve, it's also a satisfying entry point for the genre.

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6.3 / 10.0 - Strafe
May 9, 2017

When it works, Strafe is a generally entertaining retro-styled shooter that mixes procedurally generated levels into an experience strongly reminiscent of Quake. It's a great concept that usually comes together, but between the quirks of randomization, powerful enemies that run almost completely silent, lethal bugs, and hefty costs for vital armor and ammo powerups, a lot of the time it feels as challenging as rolling the dice and coming up with double sixes.

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Apr 28, 2017

Dawn of War 3 has overly dominant elites, and a merely serviceable campaign, but it captures the power of mass battles well.

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Apr 26, 2017

The Sexy Brutale is a beautiful puzzler that skillfully combines time loops and elements of Clue.

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Apr 18, 2017

Voodoo Vince's action doesn't deviate much from the standard conventions of early 21st-century platformers, but its jazzy music and bizarre New Orleans look render it a memorable experience. With modernized textures, resolution, aspect ratio, and frame rate, this remastered version updates Vince for a new generation, and hopefully ensures he won't get buried like he was in his former incarnation as an Xbox exclusive.

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6.2 / 10.0 - Trove
Apr 12, 2017

Played in long sessions, Trove can quickly grow mind-numbingly dull and repetitive, and its performance issues can sometimes be a pain. But played in short sessions, it's a decently fun way to pass the time, either by building structures, battling bad guys, or experimenting with new classes.

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6.1 / 10.0 - Has Been Heroes
Mar 24, 2017

There are some good ideas in Has Been Heroes, such as the way it uses multi-lane battlefields to make us use strategies that involve switching between the strengths of three different heroes to achieve victory. It's a recipe for fun that manages to last for a while. Eventually, though, the heavy emphasis on the luck of level generation, the frustrations of enemy repetition, the poor tutorial, and the tendency to overrun you with tough enemies spoil the whole. Hard games are great, but there are limits.

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Mar 15, 2017

Styx: Shards of Darkness greatly resembles the earlier Styx: Master of Shadows from 2014, but Cyanide improved the gameplay this time around with the inclusion of craftable weapons, the lack of a lock-on in combat, and expanded abilities. It presents an interesting world to explore but wastes its potential by recycling environments from early missions late in the game. Co-op mode is fun, too, but only selectively as some stealth-only missions seem far more manageable on one's own.

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Feb 28, 2017

The turn-based combat may be a little disappointing, but Torment: Tides of Numenera manages to live up to the legacy of Planescape: Torment by offering a fascinatingly weird and well-written tale. Thanks to a wide variety of options in conversations and the influences of its tidal system, it offers decent opportunities for replay value and a memorable tale each time. This is the rare game that leans almost entirely on its setting and writing for its appeal, and the miraculous thing is that it usually succeeds.

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65 / 100 - Halo Wars 2
Feb 21, 2017

Halo Wars 2's cutscenes are pretty, but the controls remains too console-focused for PC and the strategy is a little thin.

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5.5 / 10.0 - Divide
Feb 4, 2017

There's a decent science-fiction story holding all of Divide's pieces together, but it's not quite strong enough to outweigh the disappointments of excessive backtracking through repetitious metallic levels that barely look different from the last. A great musical score and a moderately interesting combat help keep it interesting, but bugs and repetitive encounters made the campaign feel much longer than it needed to be.

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6.4 / 10.0 - Urban Empire
Jan 28, 2017

Urban Empire's premise of focusing on the political tumult that's usually behind city planning is a good one, and the emphasis on four families allows for some lightweight roleplay in how you guide your city to greatness. Unfortunately, the personal approach tends to stumble as each game more or less plays out like the last, and the constant juggle of votes makes for an experience that's more exasperating than exciting.

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