Joanna Nelius
- What Remains of Edith Finch
- Life is Strange
- The Vanishing of Ethan Carter
Joanna Nelius's Reviews
The Red Strings Club uses every cybyerpunk trope—implants, sentient androids, all-powerful corporations—in ways that are meaningful.
Hob is a rare gem. It has mass appeal, regardless of preferred genre or style.
It was my mistake; I followed a path that I was sure would help the rebellion's cause by abandoning my friend Lapino and, instead, going on a quest to find the ultimate weapon to defeat the Empire. Things didn't go as planned, and I accidentally destroyed the entire world. But then I was alive again.
Life is Strange: Before the Storm delivers another emotionally-charged episode in its second installment, Brave New World, hitting all the right narrative beats to set up players for a grueling journey in episode three—even if it's saving many key elements that tie into the original game for the final episode.
Chloe is me. She’s you. She’s so many other teens of today and throughout time. She is one of the most fully-realized characters in modern video games, and I can’t wait to see what the next episode has in store for her and Rachel.
The beauty of The Witness is that the puzzles transcend language itself. They pull you through a broad range of emotions – anguish, despair, desperation – but, once you finally solve that seemingly impossible puzzle, you can raise your fists in the air, victorious, and maybe taunt the game a little bit.
One of the most amazing moments is coming around a bend or emerging through a tunnel into a large open area with buildings and more sea life as far as the eye can see. The music swells to an apex, climbing from a happy urgency to a grand revelation.
For a game that draws on the essence of a 80s or 90s horror flick, it takes many of the identifying tropes and defenestrates them.
P.O.L.L.E.N makes use of its subtle, narrative details masterfully, seamlessly integrating them into the alternate, sci-fi world. It’s not enough to find a couple of cassette tapes and charge through to the end. From post-it notes on white boards, to TIME Magazines, to personal drawings tucked away in a character’s closet, every detail is carefully selected to bring depth to the characters and do some world-building in the process