Chris "Atom" DeAngelus
Bakeru is a cute, fun, instantly accessible game for kids of all ages - and maybe even some adults. It doesn't reinvent the genre, but it's a pleasantly comfortable platformer that provides the sort of pleasant experience you'd expect from a developer named Good-Feel. The only things potentially holding back the title are that it's a bit simple and basic for older gamers, and there's some occasionally poor performance. If you're a parent looking for a safe and comfy game for your kids, Bakeru is a great choice.
Steamworld Heist 2 is a full-on sequel to the first title. Overall, it's better in every way that matters: more weapons, more skills, more enemy types, more gameplay, and a lot of adjustments that make the game more fun to play. Only the new world map feels more like a lateral move than an actual upgrade, but it doesn't get in the way of the quality of the rest of the game. Steamworld's streak of excellent titles continues, and it makes me excited to see what the development team comes up with next.
Zero Division is a game with a good amount of potential, but it still needs a few passes to get smoothed out. The core gameplay is fun and engaging, but some balance issues and bugs keep it from reaching its full potential. It's difficult to recommend right now, but it's the definition of a game to check out once it's had a little more time to bake. Despite my complaints, I am genuinely looking forward to returning and trying Zero Division again once it's more stable.
Kunitsu-Gami: Path of the Goddess is a delightful surprise from Capcom. It's not a big-budget blockbuster or the obvious start to a franchise, but this unusual stand-alone game really feels like something creative and special. The core gameplay loop is plenty of fun, and the graphics are a testament to strong art design. Indeed, the only real complaints I can find are a few lackluster boss fights. It's a game that hearkens back to the days of titles like Okami - and not just in visual appearance. Kunitsu-Gami is absolutely worth a look if you're a fan of Capcom's unconventional titles.
In terms of story and characters, The Legend of Heroes: Trails Through Daybreak is probably the strongest entry the franchise has had in a long while. It fixes a lot of long-running issues and manages to be self-contained and capable of standing on its own merits. The new combat system has potential but ends up feeling a tad one-note, and it's the only thing that isn't a full improvement over Reverie. On top of that, it's probably the best starting point for new players that doesn't require going back and starting with Trails in the Sky. If you're interested in the franchise, Trails Through Daybreak is a great place to start.
Overall, the Kingdom Hearts Integrum Masterpiece is a fantastic port of the games to Steam's ecosystem. Everything runs as well - if not better than - the Epic version, and the Steam Deck releases are some of the most fun I've had on the handheld. There's no reason to rush and purchase the Steam version if you already have the Epic Games Store version, since they're otherwise mostly identical, but otherwise, this is some of the biggest RPG bang for the buck on a PC. If you're unsure or hesitant, it's probably best to start with just the 1.5+2.5 collection to see if the franchise grabs you, but Kingdom Hearts remains one of the weirdest and most fun action-RPGs on the market.
Elden Ring: Shadow of the Erdtree is everything one could want from an Elden Ring DLC: a huge new area to explore, new bosses to fight, new weapons to try, and new lore to unravel. It is a genuine joy to play and easily one of my favorite DLCs of all time. Its quality is high enough to even justify the $40 price tag. If you like Elden Ring, then Shadow of the Erdtree will give you everything you could want. If you're a newcomer, it's probably best to play through the game first before taking on the DLC. After all, Mohg, Lord of Blood is only the beginning.
Shin Megami Tensei V: Vengeance is easily the definitive version of the game. Almost every gameplay change is an improvement that makes the game more fun to play, and the addition of the new storyline means that even returning players have plenty of fresh encounters to experience. At its core, it is still the same game but polished and improved enough that I found the entire experience to be a delight. It's a must-have for fans of the franchise, and even those who prefer the more plot-heavy Persona titles will find a lot to enjoy in Vengeance.
Paper Mario: The Thousand-Year Door is everything it needs to be. The original game was such a delightful entry that it has overshadowed every Paper Mario game since, and the remake captures all of that charm without losing an iota of what made the original great. It's easily the definitive version of the game, and it's a fantastic experience for newcomers and nostalgic fans alike. It's a strong contender for the best Mario RPG of all time, and if you're looking for a fun adventure, it's one of the best experiences on the Switch.
Overall, Capes is just fun. If you like XCOM but wanted your heroes to have more power from the get-go, Capes scratches that itch incredibly well. The by-the-numbers plot and somewhat-thin characters hold it back slightly, but the title is engaging enough to keep you invested in the next fun stage or exciting boss fight. It's a great example of how the XCOM formula still has plenty of life in it, as long as you're willing to look at things from a different angle.
Zet Zillions stands out from the roguelike deck builder crowd, and that's almost entirely due to its distinctive style. It also has some genuinely cool and interesting new mechanics that demand approaching the game differently from the standard deck builder. There are some concerns I have about balance, and the characters can sometimes be a lot, but there's a ton to like in this charming and quirky title.
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Megaton Musashi W: Wired is a game that has a lot of flaws, and you need to have a genuine love of giant robots to get past them. The gameplay is fun but simplistic, and the story is disjointed enough to be distracting. Add to that the obvious legacy of F2P gameplay, and it is easy to get turned off by the game. However, Musashi can be a lot of fun if you understand the draw of creating a custom robot, hopping into a battle, and hearing an awesome attack name screamed while you shoot rainbow lasers at bad guys.
Overall, Final Fantasy XVI: The Rising Tide DLC is both a satisfying experience and kind of a disappointment. Had this content been part of the base game, I wouldn't have had any complaints, but since this is set at the tail end of the game, it feels like there should've been more to the plot and presentation. Instead, it feels too divorced from the game world to have an impact. The new abilities and additional boss fights are very cool, but the fact they come only at the end of the game means they are basically for fooling around the Karios Gate or doing a New Game+ run. If you are a big fan of Final Fantasy XVI, you'll absolutely have fun, and it isn't a bad DLC. It just could've been better, and it missed the chance to improve on some of Final Fantasy XVI's weaker points.
Sand Land is a competent and occasionally excellent anime tie-in game. It's a good way to experience the franchise for the first time, and even if you're not a Sand Land fan, I can see it scratching the itch for a simple, open-world experience. It might be a tad too easy for more hardcore gamers, but for younger players, it seems like a great introduction to open-world gameplay.
SaGa: Emerald Beyond is easily one of the most accessible and easy-to-play SaGa games ever released, making it a solid evolution over SaGa: Scarlet Graces with an improved combat system and more focused area design. At heart, it's still a SaGa game, and that means it is frequently obscure, often confusing, and is unashamed of making you miss content without explaining why. Combine that with the low-budget visuals, and it seems like it's destined to be a love-it-or-hate-it game. Despite that, if you're curious about SaGa, Emerald Beyond is probably the best place to start to see if the eccentric series is right for you.
Tales of Kenzera: Zau is an overall solid entry into the Metroidvania genre. The core mechanics are strong, and the story is surprisingly engaging. Only some lackluster level design holds it back from true greatness, and there are enough moments of excellent gameplay that it isn't a huge negative, either. If you're looking for something to scratch that Metroidvania itch, Zau is more than up to the challenge.
Children of the Sun has a specific gimmick, and it absolutely nails it. It's a simple but engaging premise that remains fun throughout the entire runtime. It's not overly long, so it's short enough to finish in one sitting, but the potential for high score runs gives it some extra bite. Children of the Sun provides exactly what players want: the chance to play out the raw insanity of Wanted or Guardians of the Galaxy's Yondo, and it nails that concept perfectly.
Unicorn Overlord wears its influences on its sleeves, but that is a good thing. It's part Ogre Battle, part Fire Emblem, and part its entirely own thing, and the end result is an absolute blast to play. Add to that the gorgeous visuals, and it's a game that hits all of the marks. The only problems are some minor balance issues, and even those don't detract from the overall fun experience. If you're a fan of strategy RPGs, you owe it to yourself to try out Unicorn Overlord.
Rise of the Ronin really demands that you give it a fair go. It starts off slow and takes a while to get running. Once it does, it's quite fun, with engaging and exciting combat that feels more demanding and intense than I'm used to from an open-world game. It's a big investment up front to find out if the game works for you, and enjoying previous Team Ninja games doesn't necessarily guarantee that you will.