Brodie Gibbons
- Hotline Miami
- BioShock
- Guitar Hero
Brodie Gibbons's Reviews
Marvel Midnight Suns is, by and large, an unfulfilling superhero title that is only as endurable as it is courtesy of how great Firaxis are at what they do. There's a lot of heroes and just as many hollow hellos between them that makes me wish all of the story's character drama was checked at the door for more of what Midnight Suns does well.
New Tales from the Borderlands, as a spiritual successor to Telltale's series, is a cavalcade of peaks and valleys. It expands on the franchise's complex lore with a terrifically produced five-episode stint that will, for most, be a one-and-done experience that sadly fails to iterate on or improve the tired formula these types of games all rode into the ground.
Gibbon: Beyond the Trees, like Old Man's Journey before it, is a tightly-packed, hour-long adventure that lays bare the eco-terrorism that continually threatens these titular primates. While it doesn't do anything particularly groundbreaking as a game, it's a brisk, beautiful and, at times, terribly sad game that moves along at a rate of knots, even if that places a strain on the now-aged Switch hardware.
It's hard to fault the moment-to-moment gameplay of Back 4 Blood when all of its pistons are working in tandem and you're running with a good crew. Though the effort to contemporise and grow beyond its roots is commendable, just about every other aspect of the game feels like a misfire. The campaign isn't fun and, more offensively, it pays no regard to solo players.
Battle for Bikini Bottom, despite offering a fair bit of fun, is a testament of antiquated design and, for better or worse, feels entirely like the game you remember from your childhood. There’s certainly a fun afternoon to be had ruining Plankton’s plot to rule Bikini Bottom while spotting the show’s many references with a keen eye, though ultimately Rehydrated is D.O.A.—dry on arrival.
Like Evolution before it, AFL Evolution 2 is the best of the footy games. Of course, the bar isn't a high one, though it's fortunate in a way that it's the core gameplay experience that does the heavy lifting. Modes can be fixed, patched and reworked with less work, so knowing that the foundation is rock-solid is a bonus for Wicked Witch as they'll no doubt return time and again in pursuit of the holy grail.
Even with its budget price, it's somewhat difficult to recommend Mastermind given its brevity and few technical issues. I expect Peaky Blinders fans will most enjoy Mastermind as a gritty snapshot at pre-series Birmingham that expands on their favourite television family. I'd even go so far as to give it a cautious thumbs up for those who enjoy working up a mental sweat.
KarmaZoo is a charming and cute platformer that places co-operation and togetherness at the forefront of an experience that, without a keen community, could be a fleeting one. And that'd be a shame, because both Loop and Totem serve up an undeniably fun way to stay on the universe's right side.
Figment 2: Creed Valley feels like Bastion met Psychonauts. It's an adorable action game set within the four walls of a troubled mind, delivering a colourful albeit shallow journey to enlightenment.
As a sequel to the Modern Warfare reboot, Modern Warfare 2 feels like both a celebration of the series' original trilogy as well as "the team" at its core. The party is spoiled somewhat by inconsistent pacing, technical issues, and incongruous mechanics, shoehorned in from what will ultimately be the game's multiplayer suite. Through it all, the referential nods to Call of Duty of old stitched the experience together for me.
As an homage to Akira Kurosawa's contributions to Japanese cinema, Trek to Yomi is an unparalleled adventure to the shores of hell and back that meticulously encapsulates and delivers an experience through his lens. It's when you look behind its eyes that you discover the game's soul is missing in a disappointing case where a wellspring of style and authenticity is anchored by a sad lack of substance.
Shredders, in an analogous sense, is more Session than it is Skate. It's hard to see the odd story resonating with anybody, the generously proportioned terrains are sparsely populated and, as a package, it feels feature-poor. This is all despite it feeling super confident in its controls and systems. It's a small slam from which the developer can dust themselves off, but it's far from a wipeout.
While it manages to side-step its shortcomings through clever design, Twelve Minutes ultimately feels like it'll be one of those water cooler games that some will love, others will hate, but everyone will just want to talk about. It tells a cerebral story while demanding your full attention, along with an unorthodox wit, to best its cat and mouse puzzles.
Metro Exodus shows some heart, and it's clear the developers have poured a lot into this third chapter of Artyom's story. Unfortunately, there are a lot of things that keep the game from hitting the standard set by its predecessors. Pacing is hamstrung by the ambitious misfire of an 'open-world', while performance issues and glitches mar much of Exodus.
Bright Memory is an utterly fascinating Swiss Army knife of a game that, despite its several ideas clashing in glorious cacophony, forces you to overlook the imperfections and other side effects of lone wolf development. It's an utterly confusing, but equally compelling, sub-hour whirlwind through a Chinese cultured fever dream that writes a few checks that I pray Infinite can cash when it releases next year.
It's easy to argue that Star Wars: Squadrons doesn't offer quite enough. Players get what is essentially an eight-hour tutorial which acts as a prelude for the game's multiplayer, a limited but fun offering of modes with some potential for great staying power.
Though it pulls a lot of the punches today’s open-world games freely throw, Mafia II is a time capsule in a lot of ways. Not only because its post-World War II Empire Bay lives and breathes only to have its face driven into the dirt by enterprising individuals fixated on the American dream, but because it’s a testament to the timeless, story-driven crime drama. The kind that became extinct once substance was forced to make way for Rockstar’s frenzied brand of mania.
It's clear that Ghost Games has taken a touch of Paradise and applied it to Heat, resulting in a thrilling and beautiful racing game that's bursting with things to do. Though their ambition was bold, they strayed too far from comfort in putting Heat together. When measured up against its own franchise, Heat does a lot to move the series in the right direction and it's a clear, marked improvement over Payback.
Bend has delivered on a largely enjoyable open-world game with Days Gone. It has its fair share of hang-ups and though most are forgivable, some are not. Their depiction of Oregon, while bleak, is truly breathtaking and strikes me as the ideal mould for open-traversal. Its map isn't as big as many in the genre, though it's densely populated by things to do.
Metro Exodus shows some heart, and it's clear the developers have poured a lot into this third chapter of Artyom's story. Unfortunately, there are a lot of things that keep the game from hitting the standard set by its predecessors. Pacing is hamstrung by the ambitious misfire of an 'open-world', while performance issues and glitches mar much of Exodus.