Oscar Taylor-Kent
When more exciting retro-styled throwbacks like Project Octopath Traveler are on the horizon, Tokyo RPG Factory really need to take a look at what they're going to do with their next game to make it stand out from the crowd.
It's the best Dragon Ball fighting game, one of the best looking fighting games in general, and a rare welcome entry point for newcomers to understand what competitive fighting games are all about.
Episode Ignis is far from a perfect dish, but with plenty of seasoning in the pot, it's possibly the tastiest of the bunch, and adds some much needed flavour to the main game.
Xenoblade Chronicles 2 sets a tremendously high bar for the genre.
Sonic Forces is devoid of hope.
Marvel vs Capcom Infinite is a great fighting game right now, but it's just getting started.
The way Kiwami weaves itself into a symbiotic relationship with 0 enhances the pair as a sequential experience.
Every new cog in Sonic Mania looks right at home next to the old ones.
Episode Prompto is a mess of ideas that almost hit home.
The definitive way to play Final Fantasy XII.
One of the most exhilarating and satisfying fighting games to date.
Being an interesting historical item sadly doesn't make Fatal Fury all that fun these days.
A nuanced masterpiece.
One of the most refreshing and taxing puzzlers yet.
A stripped back game of duelling, clashing, and waiting for the perfect moment to strike.
Alpha Mission II has some nice ideas, and the occasional spectacular set-pieces that were pretty forward thinking. The armour system feels fun to play around with, and provides a lot of different options to try out over multiple playthroughs, but without more of its own identity there isn’t all that much reason to playthrough it more than once on single or co-op play.
The loose design of the system embraces the loose nature of actual rap and hip hop.
Score Attack hammers home how straightforward and bland the dungeon design is.
JRPGs will never be the same again.
Breath of the Wild is true exploration.