Jason Faulkner
Nintendo, Game Freak, and The Pokemon Company have made some odd decisions with pricing their products lately. Unfortunately, for many fans, these remakes were a bad omen that these trends will continue. The series has been criticized as being stagnate, and even going backward with things like Dexit. New and casual players likely won’t notice or care that the quality of the games has gone down with the last couple of releases. However, longtime fans are feeling increasingly disappointed, and Pokemon Brilliant Diamond and Shining Pearl have done nothing to assuage that.
Shin Megami Tensei 5 brings back the things that fans love about the series. Its biggest sin is that it doesn’t do much to innovate. Fans that were expecting to see a brand new vision for SMT will be confused because this is essentially the same demon collecting dungeon crawler it has always been.
I hope that in the future, the devs take the asymmetrical civilizations further and focus on mechanics that evolve the Age of Empires franchise. There’s a solid foundation here, and if built in the right direction, it could lead to something special. For now, it’s too old school for its own good.
The biggest question about this game is whether the player base will stay strong or not. Left 4 Dead still gets a steady stream over a decade later, but it’s still up in the air whether Back 4 Blood will inspire the same loyalty. Fortunately, it’s on Xbox Game Pass for console and PC, so there’s little to no risk in giving it a try.
So far, Metroid Dread is a serious contender for my personal game of the year. It takes all the things that I loved about previous entries and streamlines them into a much more playable game. It’s the most accessible Metroid title to date, and it’s sure to win many new fans for Nintendo.
I wish that more quality of life improvements were introduced with this remake/remaster. Just a few more small changes could have rectified some annoyances that stem from it being a 20-year-old game. As it stands, it’s almost too close to the original in all the wrong ways while missing multiplayer options that were removed for no reason.
This game’s biggest fault is that it has too much going on that detracts from the main plotline. I’m hoping Ryu Ga Gotoku Studio keeps taking risks with exploring gameplay outside of the Yakuza norm, and our next outing with Judgment (or another spinoff) will go further toward distinguishing itself as a unique property.
Tormented Souls is the successor to classic survival horror. I’ve wanted a new Silent Hill (or classic Resident Evil) game for years, but I’d trade all the drama and disappointment for a fantastic spiritual successor like this any day. Exploring Winterlake Hospital channeled all those feelings of dread and loneliness that made those games special and proves that the format still works.
Those that played the game when it was first released on Wii aren’t missing a ton if they skip this one. There’s no new content, just tweaks here and there. However, those who loved it will find this is the best way to play it now.
It might be a bit obtuse, but Any fan of 2D JRPGs must experience Legend of Mana. It was released when they were at their zenith, a time when it seemed like every month Square Enix was dropping a new banger. Hopefully, if these continue to do well, we’ll see games like Threads of Fate and (dare I say it) Chrono Chross get another chance to shine. These remasters are a way to go back to one of the golden ages of gaming, and they can keep them coming.
In the original game, I visited Wutai more because I was a completionist than anything. But with the events of the base game and the Intermission DLC, I’m pumped to see Yuffie’s homeland, what’s going on with Avalanche there, what Shinra’s doing, and possibly the resolution with Don Coreno. When Final Fantasy 7 Remake was first announced, I was hoping for a game that was pretty much 1:1 with the original. However, Square Enix’s direction with FF7 Remake has impressed me with how the extra worldbuilding and tweaks to the plot have enhanced a game I already cherished. I can’t wait to play the second part, and this DLC was a great morsel to tide me over until then.
For me, Shin Megami Tensei 3: Nocturne HD Remaster is worth the premium, if only because I hope it encourages Sega and Atlus to remaster more of their catalogs (Panzer Dragoon Saga, please). However, players who think they’re going to find another Persona here will be disappointed. Nocturne is one of the great traditional JRPGs, but potential buyers should know what they’re getting into before they pull the trigger.
I’ve been a fan of Resident Evil since I played the original RE2 when it was released in 1998. However, I’m not a purist. The increased emphasis on action isn’t Resident Evil Village’s issue. The problem is that it’s taken many elements and smooshed them together with little regard as to how they fit. If Capcom took a little more care with the game’s tone and its place in the series, it could have been a classic. As it is, RE Village is simply a good game with excellent production value.
Nier Replicant ver. 1.22 is an excellent spin on the traditional hero’s journey and will give Nier Automata fans a new appreciation for that title. It’s a lovingly crafted rerelease and will delight both new and old players alike.
When you take the time to explore, you’ll find a surreal, beautiful game waiting for you. But, again, SaGa Frontier does an absolutely terrible job of making this clear. Fortunately, SaGa Frontier Remastered takes much of the frustration out of this. You can save anywhere, and there’s an autosave, you can speed up movement in the overworld and battles too. This is the best way to experience an often overlooked masterpiece, and I hope that SaGa Frontier 2 gets a similar treatment in the future.
Gnosia isn’t a game for everyone. You’ll likely loop over a hundred times before you reach the conclusion, and the repeated dialog and loops where nothing happens will infuriate impatient gamers. However, this unique blend of RPG, visual novel, and social deduction game hits like nothing else and is one of the Switch’s hidden gems.
Fans who love Monster Hunter exclusively for the hunts will likely welcome the raised emphasis on taking on major monsters as quickly as possible. However, Rise is missing some of the worldbuilding of Monster Hunter: World, which will make it feel a bit emptier for players who prefer to stop and smell the roses.
At its best times, The Medium channels Silent Hill, but the rough pacing and limited gameplay outside of puzzle-solving hold it back. Additionally, the unsatisfactory ending leaves a sour note that detracts from the overall experience.
With the release of Beyond Light, Destiny 2 struggles to give players to continue investing time into it. Any content you buy or items you earn in the game are subject to removal at Bungie’s whim; we’re just buying a license to play the content, not the content itself.
hope that Godfall gets some content updates, as it feels like Counterplay Games might have rushed development to meet the PS5 release date. The core combat system is satisfying and would shine if the game had more unique content to push the player forward. As it is, there’s very little hook and most players will likely find themselves getting bored around the halfway mark.