Jordan Rudek
While it doesn't persist throughout the entire playthrough, there's an unmistakable uniqueness to In Stars and Time. Its parts may be stronger than it ends up as a whole, but there's humor and heart pouring from its cast. While the back half features some interesting twists, with them come more repetition and occasional frustration with how character and area progression occurs. Even though it's a little too verbose, the overall experience of In Stars and Time is a worthwhile one, especially for fans of Undertale and other offbeat RPGs.
I walked away impressed by the PAX demo of Cobalt Core, and the full game lives up to that hype. It's a wonderful run-based title that I expect to revisit for years to come, just as I've done with other roguelike standouts like Into the Breach. Although it's somehow not yet on Switch, FTL: Faster than Light is another obvious comparable for Cobalt Core, and if you enjoyed the former, you'll almost certainly want to sink your furry paws into the latter. This is one time loop I'm happy to never see the end of.
Worse than any promises unfulfilled is that the game just isn't very good at all, and it's mired by bugs, lacks basic options and tutorials, and only spans five total stages. Gargoyles is a relic that should have remained set in 16-bit stone, sealed away never to return. I'm normally very supportive of the effort to bring back old and forgotten games, but even superfans of the TV series shouldn't be tortured by this unnecessary re-release.
It's received an obvious visual upgrade over the 3DS release, and has added online play, too. It can be frustrating to get stuck with unwinnable event battles, but the penalty of losing an in-game hour isn't devastating. There's definitely a bit more of a learning curve for anyone who's only played River City Ransom, but the overall package is a solid one for Kunio-kun and brawler fans alike, provided you don't mind a bit of detective work.
There are even level and campaign editors for the creatively inclined. The aesthetic, including the level design and the art style, wasn't overly appealing to me, but my son and I still had a wonderful time trying to see how far we could get across the different game modes. While it's not quite in must-play territory, CounterAttack is well worth a look for fans of the genre, particularly those who embrace playing starship mechanic.
The only group who is likely to derive any satisfaction from Infinity Strash: Dragon Quest The Adventure of Dai would have to be megafans of the manga or anime and want to see the events therein retold in a different medium. Baffling design choices like splitting up the party, forcing players to make use of the punishing roguelike area, having lack of action map nodes, and delivering the story through still cutscenes work in tandem to kill any joy that this experience might have elicited. Ultimately, Infinity Strash is a lifeless husk of a video game that can't be redeemed by an added post-game difficulty or the dozens of simplified and random stages of the Temple of Recollections. Spend your time and money on anything else with the "Dragon Quest" name on it instead, and leave this one in the Strash bin.
Much to my delight, the inclusion of a roguelike mode in Wargroove 2's Conquest feature is the best reason to recommend this hearty sequel, particularly for anyone who enjoyed the original. The sequel is not only more of the same, but also presents a compelling new way to experience its tried-and-true strategy gameplay. While I do like the new Commanders that have made their way into the fold, I would love to see the individual factions have a bit more uniqueness in terms of how they played or their strengths and weaknesses; they're only distinguished by their appearance and their units names (which can sometimes be confusing). Nonetheless, strategy fans should rejoice at the opportunity to spend more time with a wonderful series that puts a fantasy twist on Advance Wars.
I can definitely respect the endeavor of keeping the spirit of the NES alive in 2023, and while faithfulness often does come at the price of convenience or aesthetics, Project Blue definitely offers a fun experience for those who go in with the right expectations. It's a bit rough around the edges, but being a product of the '80s myself, I was able to while away a handful of satisfying (and at times painfully difficult) hours with this latest homage to classic titles like Metroid and Blaster Master. I can think of many worse ways to transport yourself back to 1988 for an evening, and this one doesn't even require a DeLorean.
Even for diehard fans, I'd find R 2 to be a difficult recommendation. I may break it out from time to time for a few online matches, but I doubt I'll spend even a fraction of the time I did with Super Bomberman R Online on this latest game. It may just be time to re-invent Bomberman for the modern era, and while I'm eager to see what that might look like, unfortunately for now, your Bomberman is in another castle.
Fans of the Game Boy Color days rejoice! Curse Crackers will have you feeling that nostalgia with its solid platforming, endearing world, and abundance of content. If you're up for uncovering all of its secrets and earning every achievement, there are dozens of hours to keep you busy, but an unlockable Arcade Mode and even just the overall level design lend themselves to leaping through every stage as fast as possible. However you choose to play it, Curse Crackers is an easy recommendation and a retro-fueled gem in the Switch library.
With a fairly enjoyable main narrative that plays second fiddle to engaging gameplay and effective presentation, The Legend of Nayuta: Boundless Trails may be slight in terms of length when compared to other Trails games, but it's a spinoff that matches them in quality and enjoyment. There's something compelling about its relative simplicity and all of the small things you can do from moment to moment that all complement each other and help your character progress, both in terms of story and capability. With Ys and the Trails games typically being separated into action and turn-based combat, respectively, I'd love to see either series experiment with the other form given how well it comes off in Boundless Trails. Young Nayuta's adventure is well worth experiencing for yourself; just don't forget to pack a lunch.
Having played both Gato Roboto and Gunbrella, I'd say that the former is the stronger overall experience, edging out the latter because of its progress-halting bugs (which may be mostly hammered out during the game's launch). The atmosphere and movement abilities of Gunbrella are excellent, but the lack of enemies and opportunities to use the titular weapon are a bit disappointing. If you prefer more of an adventure-game bent to your action-platformer, then Gunbrella is definitely worth a look, even if its rain-shielding, double-barreled frame could use a little more polish and a lot more target practice.
Should you possess a particular affinity for Taito's arcade past and the shooters, platformers, and fighters from their heyday, then a second Milestones collection is probably right up your alley. The online leaderboards offered by the Arcade Archives versions here add to the replay value, but it's again a little disappointing to see a noticeable lack of bonus features, extra content, or presentation elements. The two Taito Milestones compilations are fairly barebones compared to some of the offerings from Capcom and Konami, but I can still appreciate having the opportunity to revisit–or experience for the first time–a back catalog of offerings from a historic developer.
At times it wears its SNES inspirations on its sleeves (and proudly), but it evolves the combat to a level of perfection. Every aspect of the game is fun, or emotional, or tantalizingly brain-teasing, and I haven't been able to put it down even after rolling credits a dozen hours of playtime earlier. You'll smile, laugh, and maybe even cry as you help Valere and Zale complete their mission, but there's one thing for certain: you'll never forget it.
That said, runs are generally quite short, under 20 minutes in most cases, and so it's easy enough to start right back up again after a loss. The presentation is quite clean and straightforward, but there's a strong flash of light that accompanies the defeat of the enemy king–not something that normally affects me, but I did turn it off in the settings menu. It might not be a certain checkmate, but Shotgun King kept me in check more often than not, and it's a pleasant and worthwhile distraction that deserves a spot among the higher tiers of run-based Switch games.
There's more to this narrative and this family that deserves to be included in the experience, and while the cooking segments definitely sing, I'm ultimately left feeling like I've been served an appetizer rather than a main course. It's beautiful in its colorful but minimalistic presentation and has a fitting musical score. I'm just longing to spend more time in Venba's charming kitchen and to be invited to share in more of the moments in her life.
This latest entry in the brawling brothers series employs some sound tactics to keep the gameplay feeling good across multiple playthroughs. Its lack of staying power holds me back from offering a full-throated recommendation, but beat-'em-up fans will definitely be able to squeeze some juice out of this muscle-bound orange. Even if I'll always prefer Bimmy to Billy, Double Dragon Gaiden has enough moves to make it worth a look.
Pacing and loading issues aside, the signature brand of storytelling that made the Danganronpa trilogy so refreshing is on full display here. I genuinely grew to adore the pairing of Yuma and Shinigami by the game's end, and that's a testament to how well both characters are written and voiced. There are some rough patches in this murder-filled mystery adventure, but it's a ride well worth experiencing.
It's also very enjoyable to spend a couple hours with one group in one area of the continent and then shift over to a different group to catch up on how their mission is going. The stopping points where the game forces you to pick up another protagonist's journey are natural and work well, and the combat and music are as engaging as ever. Any RPG fan who hasn't played a Trails game needs to find time to remedy that glaring oversight, and know that you'll have a captivating reunion-like experience waiting for you with Trails into Reverie. Even if it takes finishing a collection of 40-plus hour RPGs to get there.
While all three titles are a welcome addition to the Switch's growing stable of turn-based affairs, they don't feel quite as at home as they did on two-screens. Mapping out your way through the 20-plus floors of EO3 was just better with a stylus in hand and a single screen dedicated to map-making; the HD shine of this re-release on Switch doesn't quite do enough to push this third game into must-play territory. That said, if you're already an Etrian fan and never played EO3 (especially since it didn't get a 3DS Untold release like the first two titles), then the multiple endings, varied character classes, and nautical theming are more than enough to warrant a look.