Michael Leri
- The Last of Us
- God of War
- Mortal Kombat X
It seemed like Alex was damned to wallow in limbo until the end of time, but it’s Oxenfree 2 that ended up being caught in a loop. Some of those replicated features work in its favor, like its fluid dialogue and cast of decently well-realized characters, yet it’s too heavily anchored to its predecessor. The aforementioned dialogue system is mostly the same and hasn’t been further streamlined or upgraded. Traversal is still too slow. And even though its narrative builds on what came before, it struggles to provide a comprehensive summary of that first game and contextualize those all-important events. All of these stumbles mean that Oxenfree 2’s signal isn’t lost, just full of unnecessary static.
Synapse’s roguelite elements are too light, but it’s a well-designed shooter that empowers players in ways only a VR game can. Developer nDreams has taken PSVR2’s eye-tracking and adaptive triggers and built them into the game’s mechanics without turning them into gimmicks. Snatching a barrel and detonating it over a group of hostiles is as gratifying as instinctively throwing back an incoming grenade while dumping submachine gun rounds with the other hand. It all combines to make for a thrilling VR shooter that excels for how it takes advantage of the hardware
With an inconsistent story, total absence of scares, and clunky combat, Final Transmission makes for a shallow last gasp of air for The Callisto Protocol. This new franchise has been lost in space since launch and an onslaught of patches and DLC hasn’t made it any less of a disappointment. Final Transmission just highlights what was already bad about The Callisto Protocol, and ensures that it has ended as poorly as it began.
Not even an intermittent crash or clunky load screen can minimize what Amnesia: The Bunker does so well. The intimate world, wonderfully interwoven mechanics, and semi-random nature make The Bunker a nerve-racking experience that’s a natural evolution of its landmark first entry. On a surface level, it’s still about creeping through a dimly lit hellhole and evading unspeakable horrors, but Frictional has spent the last decade advancing that formula to create the best version of it so far.
Street Fighter 6 is a redemptive sequel that’s more complete and has a distinct style. Street Fighter 5 did eventually get better, but Street Fighter 6 has come out the gate swinging with a suite of deep mechanics with more intuitive ways to learn and master all of them. The single-player modes are lacking, and, in World Tour’s case, disastrous, but it’s a strong fighting game that packs quite a punch.
Humanity’s presentation only augments the satisfying puzzle mechanics at its core. Leading around an array of humans through a series of shrewdly planned commands is open enough to lead to many different types of brain-teasers that consistently challenge players. A handful of these ways can be a little frustrating, especially near the end, but they’re outnumbered by the copious amount of stages that push players to think creatively as the most important Shiba Inu to ever live.
But instead of realizing its potential, Survivor squandered it by repeating many of the same problems and introducing new ones.
Dredge is a remarkable blend of polar opposite genres that benefit greatly when mashed together like this. It’s not the deepest fishing game nor is it the scariest horror game, but it blends these two distinct halves well enough so that it doesn’t rely on one tone or style for too long. And because of this, much like the aberrational fish that plague its sea, Dredge is unique enough to be quite the catch.
As ironic as it seems, gliding around a tropical archipelago is a tiresome chore because of its empty world and how its core Soul Jumping power falls well short of its potential. Tchia may jump into souls, but Tchia, as a game, isn’t good enough to jump into any hearts.
Capcom fundamentally understood why Resident Evil 4 is a classic and used that knowledge to develop a scarier and more action-packed version of the game that also honors the puzzle-oriented nature of the other installments. The harmonious fusion of these pieces has made it the ultimate Resident Evil game, a top-tier remake, and an overall masterpiece.
Wo Long carves its own path because of its distinct and rich combat system. Parrying is always fulfilling and the game’s many new systems are built around that rock-solid foundation. And while not quite the sharpest sword Team Ninja has crafted, it’s still as deadly as ever.
Motive Studio didn’t just reanimate a well-loved cadaver, but intelligently modernized the horror classic by highlighting and expanding upon what worked and changing what didn’t. This combination means that Dead Space is far scarier and more action-packed than the original while also having a more nuanced narrative that is able to build off what worked in the following games.
Hi-Fi Rush’s combat is nuanced, responsive, and utilizes its musical conceit well to give it its own unique identity.
Giving players the freedom to capture anything sounds liberating, but its lack of structure makes it all a hollow endeavor, a feeling that’s only made even more extreme during its general, unsatisfying ending.
Frey may “do magic” and “kill jacked-up beasts,” but she can’t overcome the mediocrity that surrounds her and spills out of her mouth at nearly every turn.
Outside of some trippy, awe-inspiring vistas that throw Yara into space, the only impressive thing about this DLC is that it is the fourth time Ubisoft has failed to turn Far Cry 6 into a compelling roguelite.
With a vivid and extraterrestrial setting, combat that uses its bizarre tools well, and a straightforward campaign that doesn’t demand to be played eternally, Squanch Games’ first shooter is impressively able to claim its own space within the genre.
With such a rushed story and sloppy mechanics, The Callisto Protocol betrays the legacy it was built upon.
Pumping out tired horror adventures annually instead of taking the time to develop more refined, original experiences has led to an overall disappointing Dark Pictures season with a finale that fittingly encapsulates that unrealized potential.
God of War Ragnarök’s successes with its finale can be applied to the game as a whole since it is also an exquisite end to this Norse saga.