Ian Howarth
- Spelunky
- Celeste
- SSFIV
Ian Howarth's Reviews
Quite the double-edged sword I'd say.
Though I have no doubt anybody who likes cards, poker, video games, or joy will have a great time with it, I feel I should also note that it does wear itself out significantly faster than most of its brethren.
We need more of this.
Though the developer himself has expressed disappointment in its reception, they should still be incredibly proud of what they've accomplished largely by themselves.
It's unfortunate then that whilst it does start off as a gruesome bit of fun to play from the other side, the experience hurriedly becomes monotonous and somehow manages to outstay its welcome in spite of the already brief ninety-minute playtime.
The only problem is we still want more! Don't get me wrong, I'm always grateful to see a new deeply cooperative game release as, as mentioned, they are often few and far between, but the We Were Here games are special.
And this is what I was referring to right at the beginning.
All of All of these details come together to form a fairly lifeless game – one with all the fixings and foundation of another epic showcase but without any of the polish or love that is so evident in the team's previous undertaking.
Is Bayonetta 3 worth playing? If you're already a fan, absolutely.
Unfortunately for the development team's usual crowd of fans, there is no single-player mode here.
The way Cult of the Lamb smoothes this out is by affording constant upgrades, skills, side missions, new NPCs, mini-games, and more.
I think I've made it clear that the whole experience is a bumpy ride.
I still say it’s worth giving a shot if you’re into this style of retro horror, more so because of how exceptionally cheap it is, as long as you’re aware of the few clumsy design choices that all too often get in the way of the experience.
This simple set of manoeuvres is full of nuance, allowing for incredible plays and some serious mind-games, making it more like a fighting game than anything else.
Sadly, I don't think Collection 5 is the best so far.
It does a good job of gelling these two halves together and the mystery is more than enough to pull a player through the trials of chaotic shooting, even when the levels can start to feel repetitive.
I'm aware that this review may come off as particularly negative even though I've really had a lot of fun with the game so far.
With the disappointing narrative being sacrificed for bad jokes instead of teaching us anything about our protagonist or informing us why he made the terrible decisions he did, a couple of hard crashes and awkward bugs when trying to play through the DLC, and mediocre boss fights that the original game would have frowned upon, I can't really recommend the expansion.
TowerMancer leaves a lot to be desired, which is just so annoying because it feels like they almost had something great, something you wouldn't be able to pull yourself away from.
I've likened TUNIC to Fez, a similarly brilliant game that also shattered expectations, hid riddles in a new alphabet, and had an entire community rally around some of the larger secrets.