Stuart Gipp
Once again, Kingdom Hearts 3 + Re:Mind on Switch is impossible to recommend without caveats as long as Cloud gaming relies on an erratic, unreliable provision of service. When it does work, it's a joy; every bit as good as any given title in the series, a dream to explore and thrilling in its spectacle. But then it falters, the input lag kicks in, and the illusion is taken away in a matter of moments. Buy this game and you are effectively renting an imperfect version for the duration of the Cloud service's lifespan. Want to play Kingdom Hearts on handheld? Well, there's always the Steam Deck, we suppose.
What we have here remains a fine collection of games and an interesting demonstration of the first decade of the Kingdom Hearts series. If you have a reliable enough internet connection, this is almost as good a way to play Kingdom Hearts as any other. If you don't, absolutely leave it on the digital shelf. We'd like to score Kingdom Hearts 1.5 + 2.5 HD ReMix on the assumption that you can run it, but that's not necessarily an accurate representation of what many people's experience is going to be, and our experience - with robust and rapid internet - was patchy. If you have any other way at all of playing these games, we recommend you do so. Ultimately, this is a great package delivered in the worst possible way.
While it's a fun time for fans, Danganronpa S: Ultimate Summer Camp is a total grindfest and plays almost the exact same way every time. With gameplay that's both luck-based and uninspiring, it's an incredibly tough recommendation to anyone but devoted series obsessives. This writer found it compelling - games don't take that long - but it is repetitive to a fault, and by design. Bizarrely, there are some ways in which it's less interesting and compelling than the equivalent unlockable feature in V3 and that was a free post-game bonus. Ask yourself if you really need to spend money to see the characters in swimsuits and make your decision from there.
We can't lie - we hated The Longing. We hated every second of playing it for review. Is it a resounding success at presenting all of its themes? Is it thought-provoking in a way that few games manage? Is it an exhausting slog we wouldn't wish on our worst enemies? The answer to all these questions is yes. But, with all that said, you cannot help but respect the developer's audacity and unwavering commitment to their principles. What the game sets out to do it accomplishes with flying colours, and it's filled with clever ideas and meditations.Ultimately, The Longing is one of those video games that defies traditional scoring metrics. What kind of score would you give a game that succeeds so triumphantly at being utterly, utterly tedious? A one? A ten? It feels inadequate and somewhat trite to split the difference, but here we are.
Here's the thing, and it's a bit of a kick in the pants. Genesis Noir is a very cool, very interesting and exceptionally well-presented game. It tells its esoteric story in an effective, exciting way with a litany of memorable visuals, fantastic artwork and a genuinely brilliant soundtrack. And, unfortunately, we simply can't recommend playing this compromised, ill-fitting, arduous and glitchy Switch port in the slightest. Maybe it's just us, but knowing we could be experiencing the spectacle of this clearly brilliant piece of art in a much higher resolution, at much greater fidelity, and with an order of magnitude less frantically wriggling the left analogue stick because we're convinced the game has broken is just a sobering reason to ask why we would even bother if this version isn't your only option. Even if you do only have a Switch, we'd recommend waiting until you have something else. This is a game that deserves better.
Neoverse Trinity Edition succeeds at being an enjoyable deck builder, but it does so in a way that's seemingly desperate to highlight its limitations. It runs embarrassingly poorly at times, and does almost nothing to ingratiate the player to its many systems, all of which must be puzzled out more or less from scratch. While this is far from ideal, it's not enough to totally kill the game's appeal. Robust strategy is both possible and necessary in order to progress much beyond even the second boss. If you vibe with Neoverse Trinity Edition, it'll last you a while. It's just very, very difficult to get to grips with this bizarre, confusing game.
Serious Sam Collection is two-thirds amazing, but the final third is a real technical mess; Serious Sam 3: BFE is one of the least impressive Switch ports we've ever seen. It's playable, but surely the machine that can push out an acceptable version of Doom can manage this? There's the potential for early patches to improve matters, but the way it is now, we can only recommend The Serious Sam Collection as a great way to play the First and Second Encounters. That's not what's advertised, though, and as a result, we can only give this package a cautious recommendation. A three-game collection should be a three-game collection; not two games and the faintest suggestion of one.
If we've made this game sound thoroughly generic, that's because it is. But it's not a disaster - Operation Blackout has plenty to do, with unlockable skins and modifiers to mess around with if you get into it, and there's love for the G.I Joe property here, so fans of the toys may get a kick out of it. For everyone else, though, it's a very difficult game to recommend. If you want a third-person shooter on Switch, Rebellion's Rogue Trooper or Zombie Army Trilogy are both better buys. And now you know. And knowing is half the- actually, no, forget it. We're not even going to finish the thought. We're better than that.
A greedy price tag, poor performance and an incredibly short campaign make Goosebumps: Dead of Night more likely to be dead on arrival. It's a shame, because it's a well-constructed and entertaining lite survival horror adventure that's probably perfect for kids. Even then, we'd recommend either waiting for a deep, deep sale, or simply renting the excellent 2015 movie. There's a lot to like here, but unfortunately, it's buried under a lot of ugliness. Much like, say... a scary ghoul! Wooooo! Or something.
Road to Guangdong is a tough one to score, because what it does right – the character interaction and small-scale personal dramas – are engaging enough to be worth praise. It's just that the mechanical glue holding it all together is close to disastrous at times. As a result, we can't give it a recommendation without enough caveats to make it sound like a warning. You might like Road to Guangdong, but even if you do, you'll like it despite it doing its level best to push you away.
Even on this second go-around, Battle Princess Madelyn Royal Edition is not up to scratch.
Performance issues could be (at least, partially) ironed over with likeable, interesting characters and a compelling mystery, but Dread Nautical just doesn't deliver one.
It's a shame, because so much of what's here is still so enjoyable. The combat is intense, challenging and varied, with a huge number of enemy types to battle against. You've got a ton of weapon options to tailor your build, and the capacity to level up seemingly hundreds of different stats in order to bring the fight to the Mages. It's just that those fights can be so unfair and one-sided due to the more random elements that can throw a spanner in the works. A brave attempt at something new, yes, but ultimately misguided.
While certainly an accomplished piece of storytelling, Martha Is Dead's gameplay is such blatant artifice that it does the narrative a disservice to partake in it. That sounds extremely damning, but there's a lot here to like: the languid pace and detailed nature of the photography sequences are a standout, the graphics are often impressive, and the sheer bloody chutzpah of the whole thing is appealing in a grand guignol sort of way. The game can be shocking in what it shows you, but it doesn't feel exploitative. Horror should be horrific, and Martha Is Dead is certainly that. Unfortunately, perhaps not always in the way it was intended to be.
While fitfully fun and well designed, Sam 4 disappoints as both a sequel and a next-gen product. While it wasn’t particularly optimised on PC it still represents a low for PS5 performance. A compromised port of a game that’s only slightly above average in the first place. A serious shame.
Still, it all looks gorgeous, moves smoothly, and sounds exuberant as ever. We'd say that for Monkey Ball fanatics this is a bit of a must, but then said fanatics are the ones who will notice the cracks more than anyone else. So we're not sure, ultimately, who this is for. Newcomers may find themselves wondering what all the fuss is about.
Despite this change in focus it's still good fun to blast through, but in going for the modern “war of attrition” style of difficulty, Resurrection removes itself from its roots and therefore its identity. The punishing platforming is still enjoyable, but rather than cursing your own lapse of skill or concentration, you'll be asking how you could possibly be expected to have avoided the latest absurd, screen-filling obstacle.
It's a tentative "yes", then, to this fascinating and flawed stealth game with an impressive sense of place; some will bounce off it harder than our Switch bounced off the wall when we got caught by yet another guard, but many will find it atmospheric, challenging and compelling. Definitely worth your attention, even if it's just to find out you don't like it.
Antonball Deluxe is, overall, a tricky game to review. As a solo game it's an easy pass, but on multiplayer we can see it clicking with the right group. It didn't set our world alight, but its simple charms may just work for you and your mates.
Dodgeball Academia does admittedly come together in a rather compelling way, but we're critical of the independent elements that make up this package. You might find yourself caught up in the storyline, which could potentially make up for its other shortcomings, but we found it a little disposable. It's clear that love has been poured into this adventure and it's absolutely superb to look at and listen to - we just wish the central sport was a more enjoyable to play and the dialogue wasn't so interminable. You might dig this game more if you get hooked into the grind, so to speak - battles are over quickly and levelling up is always fun - but overall, if you're not willing to get by on sheer aesthetics, you might want to dodge this one.