Eric Switzer Avatar Image

Eric Switzer

Los Angeles

Favorite Games:
  • Destiny 2
  • Prey
  • Midnight Suns

36 games reviewed
78.0 average score
80 median score
62.9% of games recommended

Eric Switzer's Reviews

Eric is a Senior Editor and Producer for TheGamer. He enjoys competitive shooters, Metroidvanias, and TCGs. He's also the host of TheGamer Roundtable Podcast.

Dying Light 2 is a game with a troubled development, and unfortunately, it shows. I know how much the first game grew significantly over the years with patches and content updates, and I can only hope that this one gets as much support, because it still needs a lot of work before it becomes the game we were first promised back in 2018, if ever.

Read full review

Dec 16, 2021

The Gunk is not a disastrous game. I enjoyed turning my brain off for five hours and exploring this strange and mysterious planet. It’s okay for games to just be empty calories sometimes, and I wouldn’t knock The Gunk for just being a generic popcorn flick. The Gunk aspires to be more than that though, and it falls considerably short. The quality of the SteamWorld games gavethe expectation that this would be a fresh take on the third-person adventure genre, but The Gunk is too shallow for me to recommend - even in the slow December months. If you’re looking for character-driven action-adventure games on Game Pass, Lake and Firewatch were both added earlier this week. Give those a look and leave The Gunk in the gutter.

Read full review

The best thing I can say about House of Ashes is that its story didn’t make me feel betrayed in the end. There is no “it was all a dream” twist that creates a dozen plot holes, and it doesn’t pull away from the supernatural elements at the last second to reveal that the characters were hallucinating. Rather, it uses its monsters to connect together its themes and create a closed loop that only the best horror stories can effectively execute. For once it feels like The Dark Pictures bit off exactly as much as it can chew, and House of Ashes is so much better off for it. This is where I would recommend newcomers start with the series, and it's a great indicator that the anthology is just going to keep getting better.

Read full review

Sep 10, 2021

Lost in Random is an okay 15-hour game, front-loaded with seven fantastic hours. It’s worth playing even if you don’t make it to the end, simply because there’s never been another game like it. Disney goths will delight in its charming blend of cute and macabre, and there are some legitimate thrills to be had with the combat system for strategy-brained players like myself. If it had continued to innovate with new battle mechanics and more cards to collect throughout the entire game, it would be an easy contender for game of the year for me. Unfortunately, it rests on its laurels too early, and the game as a whole suffers for it. I would be eager to return to Random were there ever a sequel, but I don’t think I’ll be revisiting Lost in Random again anytime soon.

Read full review

Aug 24, 2021

Sequels are often expected to be bigger and better, but sometimes a good sequel is just more of what made the original geat. I suppose I would have liked to see Schell Games push the mechanics and missions further, but ultimately I’m satisfied to play another round of cleverly designed spy puzzles. It’s not particularly ambitious, but it’s consistently good from beginning to end. If you liked the original, there’s absolutely no way you won’t like I Expect You To Die 2.

Read full review

Aug 23, 2021

I love what I’ve played so far and I intend to grind out all of the classes to unlock those perks so I can experiment with potential builds before Season 1 starts. I’d love to see new campaigns, new classes, new weapons, new mods, and new perks with each season. If the next four seasons are as good as the base game, Aliens: Fireteam Elite will end up in my permanent rotation with Destiny 2 and Apex Legends.

Read full review

There’s nothing lesser or limited about The Vale. It’s a fully realized experience that could only work in an audio space, and I sincerely believe it's going to inspire a lot of people to reexamine their beliefs about what a game has to do or be. If this is the beginning of indie audio games, I can’t wait to see where the genre goes from here.

Read full review

I certainly enjoyed the game a lot despite this though, and I think CI Games has established a winning formula for the future. It’d be even better if it had any idea what it was trying to say.

Read full review

So many of these problems can and should be fixed. Better netcode will go a long way, and I expect to see improvements to the controls, the combat inputs, and hopefully even more mechanically intense boss fights. There’s a tendency to recommend bad games to the most devoted fans, but I think fans of Drizzt and Co. will hate this game even more than the uninitiated. The saving grace is that Dark Alliance is included with Game Pass, so it won’t cost you anything to check back in from time to time and see how it’s doing. There is an enjoyable game buried here, I just wouldn’t expect to see it anytime soon.

Read full review

Apr 6, 2021

Outriders would have been a much better game had the campaign been half as long and the end game had twice as much content. I had fun exploring the dozen or so environments throughout the story mode, but the game doesn’t start firing on all cylinders until the gear you get becomes meaningful. The disposable nature of gear during the campaign/leveling process makes the game feel a lot more shallow than it actually is, and getting players to that end-game grind sooner would likely have exposed a lot more players to the best that Outriders has to offer.

Read full review

Sep 6, 2020

Every looter struggles in the early days, and it would be naive think a studio that's never made a game of this type before would nail it right out of the gate. That being said, it's already in way better shape than I ever expected it to be at launch, and, most critically, the combat — particularly in multiplayer — is an absolute blast. I'm hopeful, and I'll be sticking around to see where things go from here.

Read full review

Mar 27, 2020

Alyx doesn't propel VR to unseen heights, nor does it overcome the limitations of the platform. What it does is provide an exceptional name-brand experience that is extraordinarily polished and just about the best example of what VR has to offer right now. Every puzzle is satisfying, every gunfight is a thrill. The environments are beautifully horrifying and the interactables are absurdly detailed. It has no lulls, nothing ever gets played out or boring. It has a ton of fan service and builds some really exciting hype for the future of the series. However, I wish that the game built its core mechanics over time the way Portal 2 so famously did. Alyx is much more akin to a rollercoaster ride than a hill to climb. If you can afford the price of admission though, it's one wild ride.

Read full review

Mar 21, 2020

Failure is part of mastery, and by the end of my ~20-hour playthrough of DOOM Eternal, I felt like I had developed a far greater mastery of the game than I ever did in DOOM (2016). Some battles took me 20 tries or more, it's true, but by the time I got through it I learned the timing of every wave and used every single one of my abilities to survive. For that, DOOM Eternal is likely the most satisfying shooter ever made. The easy mode (I'm Too Young To Die) is still available for anyone who prefers the mindless carnage of DOOM (2016), but I promise you, DOOM Eternal is worth the struggle.

Read full review

I'm not in the unenviable position of giving a score to a game with no generic touchstones or precedence. I can't help but laugh at the absurdity at giving a score to something like Kentucky Route Zero. Did it accomplish everything it intended to do? Almost certainly. Was it "good?" Making a qualitative determination for art almost certainly means you missed the point entirely, doesn't it?

Read full review

Journey To The Savage is a short-but-sweet title you absolutely don't want to miss.

Read full review

Dec 7, 2019

I'll definitely be keeping an eye on this one as a tactics player, but for anyone interested in getting in now, I caution you to save often and take your time. It can be a joy to play at times, but it can also quickly become a real slog.

Read full review