Trent Cannon
WrestleQuest is a surprisingly wholesome game that is laser-focused on appealing to a specific demographic and will likely fail to capture the attention of anyone else. If you grew up watching the likes of Randy Savage, Hulk Hogan, and Ric Flair throw each other around the ring and you also happen to love 16-bit RPGs, you'll probably be charmed enough to overlook the repetitive combat and empty world. We certainly fall into the target demographic here, but the concept is better than its execution.
Despite the graphical issues and the most bare-bones of tutorials you'll find in a historical simulation sandbox, Nobunaga's Ambition: Awakening offers plenty of great moments. We loved the historical vignettes that played out as events unfolded and certain conditions were unlocked. Even on Easy mode, the game will make you surrender and start over multiple times before you can achieve Nobunaga's dream of a united Japan. The Switch version is far from perfect, but if you're willing to work with it, there's a rich, deep, addictive strategy sim to get lost in here.
A surprisingly solid Soulslike, Bleak Sword DX does exactly what it sets out to do and nothing else, which makes it hard to fault. Once you get the timing down on the limited actions at your disposal, you’ll find the monsters full of character even as they try to beat you to death. You’ll die often but the game does a great job of making each death feel like a learning experience rather than a punishment. Short and sweet.
There is fun to be had in Farming Simulator 23: Nintendo Switch Edition, but those who find it will need to be intimately familiar with the farming process. This version feels like a significant downgrade over the PC edition released in late 2021 and has some gameplay quirks that hinder the actual experience of running a farm. Unless you are desperate to take your farming on the go with the Switch, there are better entries in this series out there to play.
Tears of the Kingdom delivers on the promise made in that opening screen in 1985, giving you a huge world of almost endless possibilities to explore.
Games like this give me hope for an industry that is becoming more homogeneous and, honestly, boring.
It takes a lot for a roguelike to feel truly fresh on Switch, but Fights in Tight Spaces does a great job of taking a well-worn format and making it feel just that. The turn-based combat means you'll constantly be weighing up the right strategy while the unique difficult levels mean that completing your first run is only the start of the fun. Though it isn't quite optimised for the Switch, it still looks and plays very well. Recommended.
ust ten hours in and I am in love with Tears of the Kingdom’s grand experiment. It is chaotic and silly and easily the most fun I’ve had with a game in years. While the graphics and the story are both near copies of Breath of the Wild, it makes up for it by trusting its players to entertain themselves. It is the best implementation of the sandbox game design philosophy I have ever seen, leaving me constantly itching to find out what is over the next hill.
Molly Medusa: Queen of Spit takes a great idea and, unfortunately, fails to deliver on its promise. The throwback camera is a mistake and needed far more refinement, and the controls feel clumsy as a result. Molly's lack of reaction to her curse takes away any emotional impetus or impact from the plot. There is a potential gem here, but despite a handful of inspired ideas, it feels antiquated and is very difficult to recommend, at least in its launch state.
Strayed Lights is something rare in the gaming industry; a game that genuinely surprises us. The combat is unique and accessible. The story is told in a subtle, heartfelt way. The music and visuals are stunning. However, a string of technical bugs, repetitive combat, and inconsistent platforming sections mar what would otherwise be a stellar offering from a new studio. If it ran better on the Switch, we would be giving it a much better score.
JRPG fans can rest easy knowing that Trinity Trigger will meet their lofty expectations; this is a nostalgia trip worth taking. While not perfect, with beautiful art and music and a combat system that will feel both fresh and familiar, it is a strong contender for one of the best JRPGs of 2023 so far. The plot isn't anything to write home about and it's a tad on the easy side, but it remains engaging, especially for Mana series enthusiasts. Hopefully its proximity to the launch of The Legend of Zelda: Tears of the Kingdom doesn't see Trinity Trigger overshadowed before it gets a chance to shine.
Tron: Identity won't wow anyone with its puzzles, but it does a great job of telling a tight story that changes with each playthrough. The short playtime encourages you to explore the world a bit more and uncover new truths that you missed because of your previous actions. If this is the start of a series of Tron visual novels, which the plot certainly feels like, then we're hopeful we get to continue our journey with Query very soon.
Even our minor frustrations with Lunark can't overshadow the joy we felt as we played this unashamedly retro platformer. It is a competently put-together and lovingly crafted homage to an often-overlooked genre of gaming. Even the imprecise controls and Leo's sluggish movements feel like a feature and not a bug in the game's design. If you can wrap your head around them, there is a solid platformer to enjoy.
GrimGrimoire OnceMore takes one of the most under-appreciated RTS games of its generation and fixes some of its biggest problems, making this a worthwhile game for both new fans and those who have played the original. While the repetitive maps mean that most levels feel too similar to each other, the story is fun and the visuals have had a solid upgrade for the Switch. There is just enough depth to the strategy to keep you guessing without overwhelming new players.
Saga of Sins' excellent stained-glass visuals are let down by a predictable plot and somewhat workaday gameplay. Hardcore action-platform fans will probably be disappointed, but it might serve as a gentle introduction for newcomers to the genre. There aren't any glaring faults or issues, but it's a shame that it doesn't do quite enough with its solid mind-jumping, demon-battling premise.
It is difficult to score The Last Spell, because it's a game that does so much so well, from the music to the game balance to charming writing. If you can wrap your head around the counter-intuitive controls - which an eventual patch will hopefully sort out - there is plenty for tactical RPG fans to sink their teeth into. We enjoyed our time with the game, but the hasty feel of the Switch port keeps the game from reaching its full potential, though.
Despite having some fun wrinkles on the tactical RPG formula, Redemption Reapers is too frustrating in its early levels to justify the thin plot and undeveloped characters. The music is the only consistently stellar part of the game, which is let down by uneven visuals and poor gameplay balance. You're better off looking elsewhere for your tactical RPG fix on Switch.
Digimon World: Next Order is an open-world RPG that's too much of a grind to recommend. While the music and graphics have their charm, they're totally overshadowed by the unbalanced difficulty, highly-repetitive training mechanics, and some very strange design choices. Unless you're a die-hard Digimon fan with untold patience, this one is best left alone.
Nadir: A Grimdark Deckbuilder succeeds in delivering a visually beautiful experience, but the game around these gorgeously metal images doesn't feel like it had the same care as the art design. It is frustratingly difficult, a fact exacerbated by the inconsistently presented information and issues around how the game's controls were ported to the Switch. This is a game that feels unfinished, despite the visual flair it offers.
Still, this isn’t a bad game. The cast isn’t quite as good as previous entries but is still solid. The combat mechanics are stellar and will keep you excited throughout the 30 or so hours it takes to complete the main plot. Everything outside the combat, however, feels like it was added simply because they couldn’t possibly ship a JRPG without a host of mini-games to pad out the runtime. I went into Fire Emblem Engage expecting “great”, so “good” feels like a disappointment.