Marco Bortoluzzi
Momodora: Moonlit Farewell is a good metroidvania, that fully shows the 10+ year experience Guilherme 'rdein' has developed in crafting this genre of games. However, while it doesn't have any flaws worthy of notice, it also lacks that "wow" factor. It's just a good, honest game, but that is already something to be proud of.
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Inspired by a piece of history that most people never heard of, Last Train Home is a competent mix of management and RTS gameplay, although the stealth mecanics leave something to be desired. Those eagerly waiting for Frostpunk 2 should consider adding it to their Christmas wishlist.
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Risk of Rain 1 was already a very good roguelike, and this is an improved and expanded version of it, so what's not to love? Wish Hopoo added the ability to save during a run, though.
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Lunacid is certainly an intriguing action rpg with plenty of old-school charm, but audiences more used to modern games might find some of its quirks – and its balance that heavily favors magic builds – a bit annoying.
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Endless Dungeon is a very good roguelite that, while it can be enjoyed solo, shines much more brightly when played cooperatively.
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While Lords of the Fallen has a good foundation, what is built upon it often leaves a sour taste, and not all of it can be boiled down to personal preference. Poor optimization, wonky hitboxes, poor enemy variety and a frustrating lock system are only some of the issues we encountered. This is the kind of game that could become great, but it needs patches and updates to get there.
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In theory, Payday 3 offers an engaging gameplay loop, and trying to achieve a perfect Stealth heist is both challenging and fun to attempt. However, what Starbreeze's new game does well is mired down in poor gunplay, lackluster optimization, excessive grind and always online requirements.
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Lies of P makes absolutely no secret of being inspired by From Software's games, but the end result is a videogame that feels great to play, offers many memorable boss fights, and provides interesting gameplay options in the form of being able to assemble your own weapon. Definitely a convincing effort from the Bless Unleashed developers, and a soulslike that fans of the genre should not skip.
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Testament: The Order of High Human is definitely an ambitious game. However, being ambitious didn't serve it well – it's obvious that the scope of this game was beyond what a small studio like Fairyship Games was capable of, and the result is a mediocre action RPG that fails to impress.
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Aliens: Dark Descent does a great job at recreating the pseudo-horror atmosphere that has made the movies such a cult classic. Your marines are hardened and capable, but they are against a threat that is out of the ordinary; for this reason, avoiding unnecessary encounters is more often than not a good idea. Sometimes it would be nice to be able to control each individual soldier, however.
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The Bearded Ladies is experienced in the turn-based tactics genre and Miasma Chronicles shows it convincingly, with the studio trademark mix of stealth and tactic providing an engaging approach to most combat situations (sometimes the enemies will get the drop on you. Life isn't fair). A pity for a climax that is perhaps too sudden, and a plot that isn't as good as the atmosphere.
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Warhammer 40,000: Boltgun is a solid boomer shooter whose service honors the Emperor, and will certainly be very welcome by those who have been waiting for a 40k FPS since Fire Warrior. However, while it doesn't have any significant flaw it also never really excels.
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Not just a pretty face: Afterimage is not only a beautiful metroidvania, but also a very competent one, clever in taking inspiration from the right sources and able to deliver a world that you never get tired of exploring. Good thing too, considering how big it is.
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While Stray Blade occasionally shows glimpses of the care and effort Point Blank obviously put into it, the end result winds up not too convincing, mostly due to a general lack of polish and balance.
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Minecraft Legends is a well-crafted action strategy game that drops us in a procedurally generated open world where we have to face the threat of the Piglin invasion, offering around fifteen hours of content for the main campaign. However, while the simple story points at a game mainly targeted at younger audiences, the gameplay mechanics require a bit of confidence with control schemes and might be hard to manage for less experienced players.
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Lately, the gaming landscape has seen a constant stream of open world action-rpgs that feel vapid and bloated and that might as well have all come from the same mold. This isn't Everspace 2's case, however. Rockfish's game builds and improves upon the achievements of its predecessor, delivering an incredibly entertaining combat, beautiful vistas, and plenty of content, managing to bring a much-needed breath of fresh air in an over-crowded genre.
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The Great War: Western Front aims to be a faithful reconstruction of the many battles the France, Britain and Germany fought more than a hundred years ago, and of the context surrounding them. It definitely succeds at that, thanks to a very good soundtrack and to videos, posters and quotes from the period. Gameplay wise, however, the result is a game that is more catered towards a niche of players.
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Returnal might not be the mind-bending masterpiece that I was, perhaps mistakenly, expecting after the praise I'd heard from friends and colleagues, but it's still an excellent roguelike with clean gameplay and a beautiful presentation. Word of warning though: the lenght of each run combined with the difficulty might make it frustrating for some, and graphical optimization relies heavily on the use of supersampling technologies.
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Company of Heroes 3 is a convincing new chapter in the beloved RTS series, and certainly a far cry from a certain, grim-future-related misstep. Four factions, a new dynamic campaign set in Italy, a classic, linear campaign where we command the DAK, and tons of units to go around, mixed with the classic gameplay we've come to love over the years. However, it feels like quantity came at the expense of polish – some animations are a bit wonky, there's some graphical issues here and there, and the AI… well, let's just say that the new (and welcome!) tactical pause feature might not be all that necessary.
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Lone Ruin is an action roguelike with an intense gameplay loop, the kind of game that you want to keep coming back to. A shame that, even for an indie game, it's not particularly rich content-wise.
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