Jackson Tyler
Rise of the Ronin shows exactly what that money buys. From the awkward horse animation to the silent protagonist, in every cutscene fading out to a loading screen instead of dynamically swinging back behind the protagonist, in the constant tooltip tutorials and the entirely unmotivated progression systems with no contextualisation in the world.
Live A Live still has it. Takashi Tokita led a young team of fans at Historia, Inc. to create a version of a classic as vibrant and exciting and crucially unique in Square’s catalog today as it was in 1994. Released between Final Fantasy VI and Chrono Trigger and passed over for translation due to its technically less impressive sprite work compared to its flagship siblings, it shines today as the celebration of a cult classic, with a worldwide legacy and influence as an important milestone in an entire alternate history of RPGs. Live A Live is the exact opposite of the unique masterpiece that’s so good it ruins other games: it is a heartfelt tribute to everything there is to love about the RPG format, and will leave you invigorated and excited not just to play more RPGs, but to watch more Kung Fu movies, more Westerns, more classic Sci-Fi. If you’ve even a passing interest in the genre, it is simply a must play.
Anybody familiar with Dying Light's design can see how bad an idea this is from miles off, and obviously part of the team did because this is the exact moment that the game introduces fast travel. But it doesn't matter. It was in Breath of the Wild. And that's one of the best games ever made.
It sells a London where you shoot rockets from a drone into the London Eye and then unlock the "Lambeth Defiant" rewards. A London where you can recruit and control everyone on the street, but can't reach out and touch them, or talk, or interact in any way that isn't knocking them out or shooting them in the head. A London where the city fades to background noise as you drive from waypoint to waypoint, and then stealth, and fight, and shoot, because there's nothing else to do.