Alejandro Serrador
As Dusk Falls is an interactive drama that highlights a structure based on the choices we make and the narrative possibilities of each of them.
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Klonoa Phantasy Reverie Series is a nostalgia pill as we go on a journey to save a dream world.
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That is what Eternal Hope consists of, a work that constantly reminds us that life continues and that at some point we will have to push ourselves into the bottom of the situation where we find ourselves, to regain control of the situation and our life, strengthened by the difficulty of things.
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Let's imagine that apart from this analysis there is another. A similar one, but with a different approach in its approach. It could be that, instead of analyzing the work developed by the people of Pulsatrix Studios, he focused, that he left aside the annals of terror to deal with many other genres. That is the theory of parallel realities. Wandering along the steepest paths of consciousness, FOBIA – St. Dinfna Hotel gets lost in the dark limits of reason looking for the most hidden fears, to offer us a descent into madness where terror, suspense and fiction converge to sow multiple unknowns.
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OXIDE Room 104 is a chilling motel horror game that combines escape room mechanics with survival elements
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The Quarry is a stylish homage to the classic horror slasher films that so terrified us on those summer nights, delighting any fan of this sub-genre through an intense interactive cinematic experience
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SpellForce III Reforced is an adventure on the edge of a huge ambition that combines RTS and RPG in a fantasy world.
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Vampire: The Masquerade – Swansong is a bloodthirsty adventure with a conglomeration of various dialectical aspects, focusing on the essence of self and power.
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Aery – A New Frontier is a 3D flight exploration game based on the need to uncover events in history.
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Eiyuden Chronicles: Rising is a successful introduction in RPG form with exciting action that sets the groundwork for what is to come.
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The Sorrowvirus – A Faceless Short Story is a first-person adventure that sends a powerful message about the perspective of life in the face of death.
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Blast Brigade vs. the Evil Legion of Dr. Cread is a 2D metroidvania that glimpses the end of «muscle cinema» and the formulaic nature of 80's action movies.
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The Enigma Machine is a horror/sci-fi puzzle game that exposes artificial intelligence in a world without emotional intelligence.
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Ikai is a first-person horror adventure that provides an interesting starting point to understand a little more about the figures we continually encounter in ancient Japanese culture.
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Slipstream encourages self-improvement by reminding players of a very simple mantra: practice makes the master. In this regard, formulating a series of objectives that we must take to achieve the desired rewards. They encourage us to look to the future (new scenarios in which to squeeze the full potential of our engine), and remain motivated to achieve our goals.
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If we lose our memory, we are left adrift from a foreign world, and games like A Memoir Blue reveal the mental capacity to which we resort the most, and to which we demand the greatest effort, through a videoludic work in which we recover images and scenarios from the past, preserving our experiences and emotions, and elaborating a personal story.
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As many as the years go by, it's clear that platform games are never going to die. And if not, let them tell it to titles like Glam's Incredible Run: Escape from Dukha, a proposal of the most varied that is part of a legendary genre and that releases the mane to offer us a challenging experience, a real barbarity. An experience of many colors that really puts us to the test, and with which we have play and deaths for a while.
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Gunborg: Dark Matters is a space action-packed arcade platformer that offers an experience dominated by strategy, skill and reflexes.
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There are many emotions that we can feel intensely. Guilt, anger, sadness and anger are some of them. However, there is one that causes such a strong impact that it can completely destroy us: humiliation. Precisely, the work of Jonas Tyroller leaves a deep mark through this negative emotional state, since the comments of artificial intelligence constantly make us feel that we are mediocre, and that whatever we do we will be ridiculous.
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In many cases, the Walking Simulators have deliberately opted for a narrative totally focused on telling the player a succession of events previously designed, and concerning a single story, and not so much on offering other videoludic narrative possibilities branched through decisions or choices on the part of the player.
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