Terrence Johnson
Abiotic Factor is ambitious and often fun, but it’s also clunky and uneven. When it clicks, it really feels like what would happen if Gordon Freeman never picked up a crowbar and only used science. When it doesn’t, you’ll feel the grind, the jank, and the imbalance drag things down. It’s still easy to recommend to survival fans looking for something fresh and cooperative, and the fact that it’s on Game Pass but know going in: this feels like more of a brilliant experiment than polished product.
Metal Eden doesn’t try to be everything. It isn’t a sprawling open world, and it isn’t a 40-hour epic. What it is, though, is a concentrated shot of kinetic energy. If Doom is the power fantasy and Titanfall is the movement masterclass, Metal Eden is the scrappy cousin that blends the two into something that’s lean, stylish, and just plain fun but repetitive.
At the end of the day, Titanic Scion is a step forward for the series in some areas but still weighed down by the same problems that kept the original from reaching greatness. If you loved the first game, you’ll find more of what you enjoy here, and the mech customization remains a highlight.
If you’re already invested in Cobra’s universe as I am, you’ll find things to enjoy here. If you’re not, this probably isn’t the game that’s going to win you over.
Discounty isn’t trying to be a sprawling life simulator, and that’s exactly why it works. It focuses on shopkeeping and small-town charm, and in those areas it succeeds. The store management loop is fun, the characters are memorable, and the atmosphere is cozy in a way that few games pull off.
Sengoku Dynasty is a game I wanted to love. I see the pieces of something truly unique, but those pieces never come together. The constant grind, poor villager AI, empty world, and clunky systems overshadow the good ideas. It’s not unplayable; it just isn’t enjoyable for long stretches.
Fantasy Finds is exactly the kind of DLC Two Point fans have come to expect: not earth-shattering, but smart, funny, and designed to deepen the systems you already love.
Ra Ra Boom has style and ambition, but style alone can’t make up for undercooked gameplay that never fully clicks. Combat is rough around the edges, the lane system just feels ‘there’ and the story lacks any real staying power. Ra Ra Boom feels like the type of game that presents well in motion and in screenshots but the fun starts to waiver the more time you spend with it.
For fans of Black, Sigma, or even the NES originals, this is the closest we’ve gotten to the true spirit of Ninja Gaiden in over a decade.
Ruffy and the Riverside is one of the most creative games I’ve played all year. It’s a puzzle-platformer that puts puzzles first, throws platforming in for flavor, and somehow wraps it all in a technicolor cartoon aesthetic that shouldn’t work but totally does.
Killing Floor 3 is a weird one. It looks better. It’s technically deeper. The gore and co-op moments still slap. But it’s also slower, clunkier, and more controlled than the chaos we used to love.
Robocop: Unfinished Business doesn’t reinvent the wheel; it just straps some spikes on it and rolls it through a burning tower full of mercs.
Wizard of Legend 2 is a smart sequel. It grows the formula, expands the world, and doubles down on build variety without losing the core “magic” that made the original stand out. Yes, the combat feeling has changed, and no, it’s not quite as tight. But the added depth, visual upgrade, and co-op potential more than make up for it, if the technical side keeps improving.
Combat could use more depth, the Glitch mechanic feels underdeveloped, and the world; despite its beauty it really lacks things to do. Still, for fans of Tron, isometric action games, or stylish sci-fi in general, this is a strong entry. I’d love to see Bithell take another swing at this universe. With more time and ambition, a follow-up could turn these sparks into something explosive.
The bones are solid; mechs feel powerful, battles look great, and customization is top-notch but the meat on those bones feels undercooked.
Lynked: Banner of the Spark doesn’t reinvent the roguelite genre; it just reinvigorates it.
Fuga: Melodies of Steel 3 isn’t just a continuation but a culmination. It takes what worked from the first two games, sharpens the mechanics, deepens the emotional storytelling, and delivers a strategy RPG experience that is as thoughtful as it is compelling.
The story has it all, humor? Yep. Trauma. Oh, it’s here for sure in some big doses. Even though I already know the story beats from Final Fantasy 7 but Rebirth still managed to surprise me time and time again in the best way. Come for the Queen’s Blood, stay for the excellent Final Fantasy 7 Rebirth tale.
It’s soccer by way of the fighting game genre: twitchy, intense, and one mistake away from disaster. For me, someone who isn’t a soccer fan, I can appreciate what this game is doing but for fans of this form of football I know you will vibe with Rematch.
The good news is that all these issues can be fixed, but if I’m honest; I miss the days when players could buy a game, take it home and play it with no issues from start to finish, I know digital is the way but it shouldn’t make these developers dependent on the ‘patch’ crutch. I don’t know, just an ‘old man shouting at clouds’ I guess but FBC: Firebreak is fun to play as long as you have a solid team and temper your expectations.