Lorenzo Mango
Fate/Samurai Remnant surprised us. The events of the swordsman Iori and the sibylline Saber struggling with the Waxing Moon Ritual entertain both on a playful and narrative level.
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The Crew Motorfest exudes passion for engines and everything around them. Not only mechanisms, sticky oil and metal, but also emotions, history, engineering and drivers.
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Samba de Amigo: Party Central does not require impeccable execution and absolute ear, nor very developed reflexes (more or less).
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Mediterranea Inferno offers an effective blend of story, artistic direction and characterization of the characters, flanked by a valuable sound sector.
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Agatha Christie - Hercule Poirot: The London Case tells a good story starring Detective Hercule Poirot, who, although rejuvenated compared to his expert and moustached version, is equally shrewd, intelligent and charismatic.
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Unholy, unfortunately, is a video game that just does not work. The plot is short and not very deep, focused on an uninteresting protagonist and told in poor quality movies.
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Testament The Order of High Human is an experience with ups and downs. The plot never really manages to intrigue but the game world offers several interesting environments and the exploration is kept pleasant thanks to the fun parkour sections. The
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Land of the Morning Light is a major expansion for Black Desert Online, on which the future of content developed for the MMORPG depends. Over the years the product has evolved from experience devoted mainly to PVP, to a title with a strong narrative imprint and increasingly interesting PVE activities.
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Full of lore and full of interesting characters, the world of Shattered Heaven pushes the player to explore it, net of a mass of information at times overwhelming, which especially in the second part of the adventure is a bit heavy.
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We were very sorry not to give at least enough to The Lord of the Rings: Gollum. But the limits are too many. The portion of unpublished history is not up to Tolkien's saga and the playful phases are inaccurate and obsolete.
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Although not without flaws, Afterimage manages to stand out in the panorama of 2D adventures in metroidvania sauce, thanks to its wonderful backdrops, good level design and playful set-up.
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Stray Blade finds its ideal size among the soulslike for novices.
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Everspace 2 has arrived at the release in perfect shape, with a captivating art direction and a solid and fun playful recipe. The gameplay mechanics are simple, but by mastering them you can perform exciting vaults and shootouts.
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Scribes of Fate effectively introduces the events that will be told in Necrom. The script is good, the main characters are charismatic and instill curiosity in the players dialogue after dialogue, guiding them to discover the environments. Structurally and to the eye, the two dungeons present in the DLC are both well diversified and characterized, but the spearhead of the expansion are the monsters, and above all the bosses that inhabit them.
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Have a Nice Death is an excellent Roguelite. The gameplay satisfies the refined palates, as well as those accustomed to challenges that are anything but forgiving.
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Fatal Frame Mask of the Lunar Eclipse proves to be too conservative, characterized by slow and anachronistic game rhythms. It is true, in any case, that from a purely aesthetic remastering it was not reasonable to expect structural changes. For sure, long-time fans will love the improved graphics, more realistic lighting, controls adapted to a traditional pad and the alternative costume compartment. Instead, those who have never tried a Fatal Frame will hardly digest a visibly dated playful system.
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Return To Castlevania integrates into Dead Cells without distorting it, revealing itself as a heartfelt tribute and well inserted within the flow of the main game.
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The inspired environments and tactical element behind the gunplay are certainly appreciable but they fail to overcome the boundaries of sufficiency to Scars Above.
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Wild Hearts fits into a genre landscape dominated by an extraordinary contender. The "tested" elements are many and evident, but the game still finds its dimension thanks to the introduction and management of karakuri.
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Evaluating Wanted: Dead means coming to terms with the past of the action genre. We repeat: we had a lot of fun during the most agitated moments, fighting against some of the most peculiar bosses, or noticing the constant references to pop, cyberpunk and the history of video games of the 2000s. Unfortunately, however, the weight of technical inaccuracies and the inconsistency of the plot, the slowness of the interludes between an explosion of violence and the next, are evidently out of tune notes and condition the charm of an experience that in any case is able to entertain the most irrediculable fans of the action.
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