Stephen Totilo
It's a masterfully-designed sidescrolling puzzle-platformer based on a brilliant combination of Mario and Tetris.
A happy platforming game that appears to be made out of clay and has just one odd design flaw.
It's a (mostly) polished, fun single-player game from Nintendo. Not a lot of those in a year of Kart and Smash.
It's gorgeous but not very fun in solo or co op.
If you have Watch Dogs... if you like the core gameplay of Watch Dogs... then, yes, but mainly for the co-op.
It's no Ocarina of Time or Link Between Worlds. Hell, it's not really a Zelda game. But if you like Zelda, you finally get a Zelda fan-service game. That's the allure. Wait. You don't like Zelda? What's wrong with you?
It looks like a cute fairy tale, but this is a turn-based game that's thorny with challenge and packed with an incredible number of gameplay secrets.
A return to classic Yoshi's Island gameplay would be worth cheering about if the new game didn't feel like an inferior imitation of a still-excellent game.
A mix of mostly-new puzzles, an engaging, globe-spanning story, characters worth caring about and a welcome change to the series' formula. It's the opposite of a lazy sequel.
It looks good, sounds better and plays well...if you have a high tolerance for a high level of difficulty and/or are willing to cheat the system.
Visually creative, fun levels, great source material and packed with one of the best casts in gaming history.
Probably the best graphical showcase exclusive to Xbox One and a fun game if you're willing to learn its combat system--and aren't squeamish.
Play it to enjoy the next-gen graphics moreso than for the throwback PS2-style gameplay.
An improvement to the GTA formula set on the densest, most interesting, best-loooking piece of terrain Rockstar has ever crafted.