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continue?9876543210

Jason Oda
Jan 3, 2014 - PC
Fair

OpenCritic Rating

72

Top Critic Average

42%

Critics Recommend

IGN
7.9 / 10
Metro GameCentral
6 / 10
GameSpot
7 / 10
Game Revolution
4 / 5
Destructoid
4.5 / 10
Hardcore Gamer
4 / 5
GamingTrend
80 / 100
The Escapist
4 / 5
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Critic Reviews for continue?9876543210

IGN

7.9 / 10.0
IGN

Continue?9876543210 is as weird as its title suggests, and surprisingly clever as well.

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The action side of things is weak but as an interactive meditation on mortality and predestination this is an impressively thought-provoking indie experiment.

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Continue?9876543210 explores what happens to video game characters after the game-over screen fades, and in turn asks how we'll face our own mortality.

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Continue?9876543210 is a game I am glad I had the chance to experience, and for all its flaws it's still a smart, hauntingly beautiful adventure. However, it lacks the accessibility of some of its other cerebral peers such as Papers, Please and The Stanley Parable, and as such, its various quirks and off-the-wall lore will likely dissuade many from delving further into it.

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It did propose some thought-provoking questions about mortality, but I was too busy being frustrated at the controls to give any of it a second thought while playing.

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Whether you'll like this title or not is entirely dependent on your willingness to accept games that attempt to "say" something. Even agreeing or disagreeing that the point was sufficiently met isn't as important as the mindset one comes in with.

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Continue?9876543210 asks for more than mere rote skill-based challenges. Rather, it forces us to reflect on existence, and explore the dark recesses of inevitability. As a game, it's unpolished, but as a rumination on mortality, it's an interactive poem.

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Continue?9876543210 is a grandiloquent exercise in treading conceptual water. One of the finer examples of what can go wrong when a game swallows too much of its own guff, there's nowhere near enough depth evident to justify its insufferable trumpet blowing.

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