Ghostrunner 2
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Critic Reviews for Ghostrunner 2
Ghostrunner 2 is a sequel that builds upon everything that made the first game great, leading to 10-12 hours of absolutely action packed, high speed, cyberninja excellence, along with a great, replayable, roguelike mode as well.
Ghostrunner deserved a sequel; specifically, a sequel better than this one.
Building on the excellent cyberpunk parkour of its predecessor, Ghostrunner 2 is the best freerunning game available, despite some ill-advised attempts to push the boundaries of its world.
An occasionally spectacular follow-up to one of the best action platformers of the last few years, which unfortunately dilutes some of its appeal by shooting for a wider audience.
With Ghostrunner 2 behind me, I’m thrilled more of this series exists. Even after rolling credits, I'm excited to tear through its levels once more to find collectibles like sword and glove skins and old-world artifacts like VHS tapes, and try my hand some more at the delectably simple roguelite minigame. Though Ghostrunner 2 falters in a few ways, like its more open-ended sections and superfluous wingsuit, what remains in the hours outside of those missteps is its best-in-class parkour action. And like its predecessor, it remains a damn treat.
Ghostrunner 2 expands upon its strong foundation in ways that don't always stick the landing, working best when it returns to its signature blend of parkour and close-quarters combat.
All I can say after finishing Ghostrunner 2 is that I want more. Considering that was my reaction at the end of the original Ghostrunner, I can say One More Level created a solid follow-up. Both titles might have had “meh” narratives, but the core gameplay is so fantastic I honestly didn’t care while I was playing. At its best, Ghostrunner 2 is the first game but better, and at its worst, it’s just a little less polished than its predecessor.
Ghostrunner 2 is undoubtably excellent. While it's a tough and challenging game, the quick reloads help alleviate frustration and replace it with the "just one more try" drive to overcome it. There's a handful of small control niggles that might annoy, and if repeatedly dying is a pet video game peeve of yours, it might not be for you, but if the game gets its hooks into you, it's a sheer, visceral delight of dude slicing, shuriken flinging, laser dodging, taking a bullet to the face, reloading, and trying it all again.