Lords of the Fallen (2023)

FairLords of the Fallen (2023) header image
73

Top Critic Average

56%

Critics Recommend

Game Rant
3 / 5
Eurogamer
2 / 5
IGN
8 / 10
PC Gamer
79 / 100
GamesRadar+
3.5 / 5
Game Informer
6 / 10
GameSpot
5 / 10
VG247
3 / 5
Creators: Hexworks, CI Games
Release Date: Oct 13, 2023 - Xbox Series X/S, PlayStation 5, PC

Lords of the Fallen (2023) Review Summary

FairCritic Consensus

Innovative dual-reality mechanic

Frustrating difficulty spikes

Lack of originality compared to other Souls games

Lords of the Fallen (2023) is an action-RPG in the souls-like genre. Critics have praised its ambitious dual-reality mechanic, which allows players to switch between worlds, adding depth to exploration and combat. The gothic art direction and boss design stand out as highlights. However, the game faces criticism for performance issues, frustrating difficulty spikes, and a lack of originality, with many elements borrowed from other Souls games. While hardcore fans of the genre may appreciate its challenge, it may not appeal to newcomers.


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Lords of the Fallen (2023) Trailers

LORDS OF THE FALLEN - Overview Trailer | Pre-Order Now thumbnail

LORDS OF THE FALLEN - Overview Trailer | Pre-Order Now

LORDS OF THE FALLEN - Official Story Trailer (Extended Version) | Pre-Order Now thumbnail

LORDS OF THE FALLEN - Official Story Trailer (Extended Version) | Pre-Order Now

LORDS OF THE FALLEN - Official Gameplay Reveal Trailer || Pre-Order Now on PC, PS5 & Xbox Series X|S thumbnail

LORDS OF THE FALLEN - Official Gameplay Reveal Trailer || Pre-Order Now on PC, PS5 & Xbox Series X|S


Lords of the Fallen (2023) Screenshots

Critic Reviews for Lords of the Fallen (2023)

In its current state, however, Lords of the Fallen proves that Hexworks still has a bit to go before it learns the same lessons that many souls-like developers have in terms of quality-of-life adjustments and making sure that it strikes the right balance between challenge and frustration. Right now, it seems like Lords of the Fallen is taking the worst elements of every souls-like game and making those elements its main catalyst for difficulty, which is a bummer because everything else is so good. For the souls-like hardcore, Lords of the Fallen will be a fine conquest, but for the souls-like beginner, there are better entry points to the genre that offer a more well-rounded exploration into what souls-likes are capable of.

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Missing the elegance of FromSoftware, Lords of the Fallen is let down by Soulslike clichés and performance woes.

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Lords of the Fallen is an awesome soulslike with a fantastic dual-realities premise, even when performance shortcomings and wimpy bosses crash the party.

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Some of the best boss fights in the genre's recent history, riddled with difficulty spikes in all the wrong places.

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Lords of the Fallen just about justifies the return of this forgotten franchise by being basically fine. It has a few clever ideas and a whole bunch of very predictable ones, ultimately resulting in a soulslike experience that won't feel particularly new or fresh, but rarely offends or goes too far wrong.

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Despite a solid gameplay foundation, stunning world, and unique two-realm mechanic, by the time I reached credits after 48 hours, I was overjoyed to be done.

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While Lords of the Fallen has all the right Souls-like elements, its disjointed pacing and painful checkpoint system make much of the game a slow and frustrating march.

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Lords of the Fallen is a game of uneven quality. At its best, it offers level design, bosses, and combat that’s generally up there among the best Souls-likes. At its – more often – worst, it leans hard on quantity over quality, and a fundamental misunderstanding of what makes those games challenging. My issues with its balance and difficulty can improve with patches, and my misgivings about its design pitfalls are the sort of thing that sequels improve on all the time. It’s left me wanting to play Lords of the Fallen 2.

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