Left Alive Reviews
Left Alive is a bundle of genuinely brilliant ideas, let down by frequently shoddy execution. A resoundingly anti-war war game, with a deep understanding of the way that war complicates personal and societal morality, Left Alive asks all the right questions that a game about war should.
This third-person stealth action game is better left alone.
I really hope that the development team gets that chance.
I can’t possibly imagine anyone actually enjoying the soul-crushing ordeal of playing Left Alive.
Left Alive is a title that at the beginning promised a lot - that really delighted - by the people behind the development, namely, having the mythical Yoji Shinkawa for the artistic section, the direction of a large one with a more discreet image As Toshifumi Nabeshima and with the support of Square Enix the ground looked very fertile for something big, but putting the ceiling high almost never goes well and unfortunately this game does not meet the expectation.
Review in Spanish | Read full review
As it is though, Left Alive is simply not worth your time or money. It has a fairly interesting story to unravel, but only the most patient and persistent of players will be able to enjoy it, even if they pop the difficulty down to its lowest level
Left Alive is one of those titles that feels like its genre is going through a slump. Whatever the creators have been trying to create, the result is just a weak attempt to satisfy the fans of the tactical stealth action genre. This Front Mission spin-off will disappoint almost everyone.
Review in Slovak | Read full review
Left Alive's mix of inconsistent stealth and aggravatingly unbalanced action make it a complete chore to play, and it runs terribly to boot.
Left Alive is the worst game of 2019 so far and it's not worth more than 20$. The game is full of nice ideas but developers could not find a good use of them in the game.
Review in Persian | Read full review
Left Alive is an ambitious new development from Square Enix. Unfortunately, that ambition is squandered. The gameplay is dreadful, the enemy AI is broken, and the visuals are bland as all hell. Those issues are complemented by a boring story and a slew of audio and gameplay bugs that simply make Left Alive a failure on all fronts.
The sort of crushing disappointment that only comes around once in a while, Left Alive feels like an emaciated, innovation bereft meditation on Metal Gear Solid and in matching up so poorly with its inspiration, provides the Front Mission franchise with arguably its weakest entry in years.
Even with its exhaustive, laundry list of issues, it's telling when a broken game of this magnitude still manages to rustle up some semblance of potential.
Left Alive is a boring mess that succeeds as neither a stealth game or a third-person shooter.
With the exception of the story, everything about this ill-conceived Front Mission spin-off feels totally broken, horribly dated, and entirely unloved. Left Alive works better as an unpolished frustration simulator than an action/stealth game.
There's a Left Alive, somewhere, that's intelligent and exciting, captivating even though its severe technical limitations. The one we've got, sadly, is clumsy, dumb, coarse and conformist.
Review in Spanish | Read full review
In concept, Left Alive could have had the potential to bring about the revival of Front Mission and fill the void left by the absence of Metal Gear at the same time, but none of its elements click to become a cohesive whole.
Left Alive is surprisingly simple, yet somehow manages to get so much wrong.
Left Alive fails to deliver a modern stealth experience. A good story can't save the total mess of a game with too many flaws and too many frustrating moments.
Review in Italian | Read full review
Left Alive feels like a flawed game in every aspect of the game design, but it is also strangely fascinating. There is just something about it that keeps pulling you in, but the gameplay is definitely not it. The game falls victim to its grand ambition which is a shame since it shows potential amidst all of its flaws.
Left Alive's ambitious ideas are held back by a myriad of design and technical problems.