Left Alive Reviews
With the exception of the story, everything about this ill-conceived Front Mission spin-off feels totally broken, horribly dated, and entirely unloved. Left Alive works better as an unpolished frustration simulator than an action/stealth game.
I really hope that the development team gets that chance.
Left Alive is a title that at the beginning promised a lot - that really delighted - by the people behind the development, namely, having the mythical Yoji Shinkawa for the artistic section, the direction of a large one with a more discreet image As Toshifumi Nabeshima and with the support of Square Enix the ground looked very fertile for something big, but putting the ceiling high almost never goes well and unfortunately this game does not meet the expectation.
Review in Spanish | Read full review
A pity: the tragedy of Novo Slavia and the magnetic traits of Shinkawa's characters would have deserved better.
Review in Italian | Read full review
Although Left Alive has an interesting story and atmosphere, it is extremely frustrating with its blatant game design flaws.
Review in German | Read full review
Left Alive is surprisingly simple, yet somehow manages to get so much wrong.
A confused, badly designed and derivative mess of a stealth game, which should be avoided at all costs.
Left Alive was not a fun game to play. It lacked personality, even though it wanted to be an MGS clone so bad. It lacked complication for a stealth game, as well as comfortable character movement and slow ramp-up of difficulty. I think if the devs could have had more time to smooth out these rough areas, then the game would have been decent, if not good.
In this way, I would argue Left Alive is the purest survival game ever: if you can play to the end, you can survive anything.
Left Alive is a shoddily assembled mess with no real redeeming features. Its broken AI and glaring technical issues only serve to highlight the poor game design on display.
Left Alive won't satisfy fans of stealth or of Front Mission. With unengaging gameplay, erratic AI, and a lack of polish across the board, Left Alive won't be remembered in the years to come.
Left Alive fails to deliver a modern stealth experience. A good story can't save the total mess of a game with too many flaws and too many frustrating moments.
Review in Italian | Read full review
In concept, Left Alive could have had the potential to bring about the revival of Front Mission and fill the void left by the absence of Metal Gear at the same time, but none of its elements click to become a cohesive whole.
Even with its exhaustive, laundry list of issues, it's telling when a broken game of this magnitude still manages to rustle up some semblance of potential.
This isn’t the mech game that most were really hoping for, nor is it really a political war game. It’s just kinda there, never reaching its full potential. Really dear reader, with so much having just released and releasing here soon, I would recommend most buyers give this one a pass. You won’t be missing much.
Left Alive feels like a flawed game in every aspect of the game design, but it is also strangely fascinating. There is just something about it that keeps pulling you in, but the gameplay is definitely not it. The game falls victim to its grand ambition which is a shame since it shows potential amidst all of its flaws.
Left Alive is dated, boring, and simply not fun, and in 2019 and this deep into a generation, a game like this should not be released.
Review in Persian | Read full review
As it is though, Left Alive is simply not worth your time or money. It has a fairly interesting story to unravel, but only the most patient and persistent of players will be able to enjoy it, even if they pop the difficulty down to its lowest level
Left Alive is the worst game of 2019 so far and it's not worth more than 20$. The game is full of nice ideas but developers could not find a good use of them in the game.
Review in Persian | Read full review
Left Alive is a bundle of genuinely brilliant ideas, let down by frequently shoddy execution. A resoundingly anti-war war game, with a deep understanding of the way that war complicates personal and societal morality, Left Alive asks all the right questions that a game about war should.