Control Reviews
One could easily make the argument that Control could very well be Remedy's magnum opus.
Control is definitely Remedy's best game since Alan Wake. The sheer variety in the gameplay and fantastic presentation go a long way in making this an enjoyable experience.
Despite some iffy performance issues and some very frustrating narrative choices, Control's compelling gameplay, excellent combat and dedication to the bizarre make it an easy game to recommend
Control is Remedy at its best: pulpy, weird, and immensely satisfying to play. Its setting is a potent concoction of '60s brutalist style and wacky sci-fi. Performance issues hamper the shootouts, and the characters are a little cold, but it's the setting and atmosphere that win the day.
Remedy Entertainment's latest game, Control, continues to embrace the weirdness that has permeated in the studio's past titles but fails to excel in any one area.
I can’t overstate the fact that it’s a funny game – funny enough that the humour keeps you going from fight to fight, searching not for the source of your mysterious enemy, or for the answer to all the sub-mysteries surrounding Jesse, but for the next episode of the Threshold Kids.
Control is another game from Remedy that does exactly what you'd expect from Remedy. It's a little off-kilter, but thoughtful and meticulously written. It's a little janky (sometimes a lot janky), but its mechanics amount to solid junk food when everything is functioning as intended. Control is definitely a step back into "AA" territory after the big ambitions that powered Quantum Break, but frankly this is exactly the sort of space Remedy excels in. While it can be rough at times, Control is like a paperback novel you pick up to kill some time, then unexpectedly find a lot of intrigue and charm.
Control manages to take the awesome cutscenes we see in other games and makes them playable. A bizarre adventure with rewarding power fantasy, this is the culmination of all previous Remedy games. Part exploration game, and part sci-fi shooter, Control blends a tight narrative, stunning graphics with RTX-powered lighting, and a hub-based world to create something entirely new and absolutely gorgeous.
Superpowered government agents fight interdimensional invaders in this bizarre but utterly compelling sci-fi blockbuster
Though it has an excellent foundation, Control never truly achieves greatness. It's a solid game, but not a title that will wow most players.
I haven't found a more binge-worthy single-player action game this year. Control is wonderfully built, smartly written, and already dying for its season pass content.
Of course, the Finnish company created its new product in a serious economy, trying to cram a huge idea into a modest budget. As a result, we got an atmospheric and confusing story with a disappointing ending, boring locations with beautiful destruction and the main character with a bunch of abilities created just for the show. Perhaps by reducing the size of the game world and better repacking the story they could achieve very different and more positive results. Fans of the genre of third-person shooters can try, but it is better to do it on sale.
Review in Russian | Read full review
Remedy outdid itself by creating an impeccable narrative experience so intimately interconnected with a bewitching setting, raising the bar for anyone who wants to break into the action adventure genre.
Review in Italian | Read full review
Just know that Control is one of the best games of 2019, and if you like weird games, third person shooters, exploration, 3D platforming, or just Remedy, you need to pick this game up.
Control is a marvel both story-wise and technologically, with its extensive use of ray tracing technology. Although the gameplay has a few quirks, it's easily one of the best action games to release this year.
There's no doubting that Control is a good experience, but it's not one that'll go down in the history books. Its explorative and combat-focused gameplay is a major highlight thanks to abilities that give you the chance to get creative, but the unreliable framerate that goes with it puts a stop to the enjoyment far too frequently. This is most definitely worth playing, but that's about as far as any substantial praise can go.
Even with its imperfections, the incredible design, storytelling, and gameplay chops on display boil down to this: Control is the best game Remedy has made, and it’s one of the most unique narrative action games out there.
Remedy's Control might eventually be one of the coolest games on the market, but upon release framerate, balance, and popup issues are so rampant that players are forced to change their style of play to work around the bugs. While Control's world-building, performances, and writing are all superb, the difficulties in actually playing through the game to see all that cool stuff leads to a deep sense of frustration.