Tom Clancy's Ghost Recon Breakpoint Reviews
I've had fun playing Breakpoint, but to do so I've had to just accept the flaws and push through them. The constant flow of loot and the shooting tick my boxes, but everything good seems to come at a cost.
Feeling like an attempt at a best of experience for recent Ubisoft games, Ghost Recon Breakpoint fails to capture what has made the series special in the past in all of the important areas.
It's easy to be skeptical of Ubisoft, but I happen to find much to revere in reliability. It's a solid shooter, with a happy churn of loot, elevated by Jon Bernthal. Fun for the few days it holds your attention.
Ghost Recon Breakpoint provides everything and more that fans of Wildlands loved, but the game is not without its issues.
In 2019, a massive and meticulously-crafted open world just doesn’t cut it. Any life breathed into Ghost Recon Breakpoint will have to be pumped into it by you and your friends, and you’d do better to save your breath for other games.
Ghost Recon Breakpoint's bugs undermine its excellent tactical combat.
Tom Clancy's Ghost Recon Breakpoint has the recipe for being a fun, tactical game to play with friends and strangers alike. While playing solo will remain a decent enough way to experience the game, playing with a group of dedicated friends is what it was made for.
I’m torn on this conclusion, but I just feel like Ubisoft played it too safe with Breakpoint. There’s not a lot of risks being taken in this game, and it shows. With that being said, Ghost Recon Breakpoint is a good game.
Early missions in Ubisoft's latest Ghost Recon open-world shooter seem impossible, and it barely gets better from there
Ghost Recon Breakpoint is a great shooter that gets repetitive after a while.
It seems like Breakpoint saw the Assassin’s Creeds, the Far Cry’s, and The Divisions and decided it wanted to incorporate that into its own game. The issue is that throwing everything and the kitchen sink into the game isn’t going to make it great.
The foundations of Breakpoint are sound, and hopefully with a little love and a lot of patches, this could become a fantastic shooter.
Tom Clancy's Ghost Recon Breakpoint is a strange attempt to create Destiny from a popular tactical shooter. A game has sufficient amount of the original mechanics, but drowning in bugs, weak story and terrible optimisation of the final product. If some of the bugs will be fixed sooner or later with patches, the empty world, boring missions and the lack of normal tactics will remain here forever.
Review in Russian | Read full review
Ghost Recon: Breakpoint has a solid foundation, but is let down by poor design choices and braindead easy gameplay.
Tom Clancy's Ghost Recon Breakpoint is a gaming experience at most mediocre, packed with all the worst practices that the videogame industry can give and completely decimated by an embarrassing level of polish. This looter shooter seems to want to squander its large budget, failing to develop its premise in a way at least remotely meaningful.
Review in Italian | Read full review
Ghost Recon Breakpoint is a game crying out to be more straightforward, more-focused, but instead it's added one more wafer thin gameplay mechanic after another, flying in the face of common sense, and now its bloated frame has exploded because it simply can not hold all that mess in and still function. A dull, frustrating misfire.
Breakpoint measures its successes in stats like user engagement, but I still measure mine in memorable moments, and that’s one area this gargantuan game is not servicing.
If you've got friends, you'll probably enjoy playing this with them, but it's a shame that despite the many areas Ghost Recon Breakpoint has improved in, it's still making so many infuriating choices.
After many hours with Breakpoint, I can safely say I’m looking forward to what’s coming next.