Balan Wonderworld Day One Patch Will Address Demo Feedback

Balan Wonderworld Day One Patch Will Address Demo Feedback

on | OpenCritic

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Balan Wonderworld is due out in just a few days, but the team behind the game has promised the fans they're demo feedback is being heard and will be addressed in the day one patch. When the demo hit digital stores, many fans were less than pleased with what they found. Producer Noriyoshi Fujimoto has provided a deep dive in the latest blog post about the game, and in it he adds that there will be some pretty important changes coming to the game when it arrives later this month.

"There’s been a wide range of opinions and responses to the demo, and unfortunately at the current stage of development, it simply isn't feasible to reflect every piece of feedback into the game," Fujimoto said. "However, to offer you all a more balanced gameplay experience, we will be implementing a day one patch for the full game.

"Specifically, this patch will adjust movement controls, camera movement, and rebalancing of the difficulty. There's just over a week left until launch now, so I hope you all enjoy the world of Wonderworld to your heart's content!"

Saying there's been a wide range of opinions and responses to the demo" is arguably true. With enough players, surely some are enjoying it. But the overall response thus far has been largely negative, so this day one patch will hopefully connect with those disgruntled players and give them a better experience out of the gate.

One point of emphasis among critics of the game's demo is the long time between changing costumes. A large part of the gameplay is about unlocking new costumes, but demoers have opined that the load time when switching between them is frustratingly long. It's unclear if this is something the team can or will fix alongside some other issues, be it in the day one patch or a future update.

Balan Wonderworld has some impressive pedigree behind it with the likes of Director Yuji Naka and artist Naoto Ohshima reunited for the first time since Nights Into Dreams. The pair also worked together on Sonic Adventure. We'll see if that can translate into something players connect with when it arrives on Xbox, PlayStation, PC, and Switch on March 26. Look for a roundup of reviews in the days ahead leading up to launch.

 

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Mark Delaney Avatar Image
Mark is an editor at GameSpot and a Boston transplant now biking across Portland, Oregon. He especially enjoys covering battle royale, horror, and sports games. He spends his free time with his family, marathoning HBO, and advocating for animal justice.