Halo: Campaign Evolved promises a new experience with the original Halo campaign, but one of the game's original designers isn't having it. Revealed yesterday at the Halo World Championship, Halo: Campaign Evolved is an Unreal Engine 5 remake of Master Chief's first adventure. Campaign Evolved will be the first Halo game to show up on PlayStation consoles, so it could end up being many players' introduction to the franchise.
Halo: Combat Evolved designer Jaime Griesemer responded to Campaign Evolved gameplay footage on X, critiquing a couple of level design changes. He calls out a topographical change that allows players to "steamroll the Hunters" in the first area with the Warthog, noting that he "intentionally placed rocks in the way" in the original game. Griesemer's harshest critique is reserved for the addition of trees in the landing area for a jump, which he deems "the worst part."
Griesemer didn't just drop his takes and disappear, and the replies on X are full of his own responses. He acknowledges and even celebrates that some players were able to get the warthog past the rocks in the original, calling Alpha 9's workaround a "very clever solution."
In another reply, Griesemer ultimately posits...
