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It's a serving of lite fare if you're in the mood for something that won't overly tax your brain (but still might make you feel a wee bit clever); ultimately, though, it's a lot of putting round pegs in round holes. While the pixel art is nice to look at, the text font is decidedly not. As a palette cleanser, it did the job for me, but I can't say it will linger on my mind for more than a night.
DarkStar One's greatest strength is in its open (though not seamless) world and its RPG mechanics. Its space combat is passable and enemies are reasonably fun to fight, but it was somewhat simple compared to its contemporaries in 2006 and remains so in 2024. Still, if you enjoyed classic Wing Commander Privateer games or more recent genre standouts such as Rebel Galaxy Outlaw, you're likely to find something to enjoy here.
That's not a good feeling. In a space where there's games like Hades or even classics like Enter the Gungeon, I can only recommend Metal Mind as a budget intro for people who want to poke at the genre and not dive in head first. Metal Mind might be better for players new to the genre, but the roguelike enthusiasts will likely need to find their fun elsewhere.
But the base game, Beyond Good & Evil, is still a great time. Parts of its design feel dated today, sure, but considering this game is 21 years old, it holds up remarkably well. I was happy to be reminded of one of my favorite GameCube games and its eclectic cast of characters, and I can only hope that they will live on in some future Ubisoft game.
It's not a game that will appeal to the "Need for Speed" crowd but it's quick and easy to pick up and put down, which means a lot in this world of overly complex racing games that become a time suck that a parent of 2.5 children can rarely afford. Keeping in mind the goal of the game and not comparing it to modern racing sims or Street racing smash-fests; Neo Sprint hit the target it was aiming for, retro Arcade action in a world full of VR and AI noise.
Little Kitty, Big City may not be a high profile hit with huge accolades like Stray, and it doesn't aspire to that kind of photorealism, but what you do get is a breezy, cute, colorful, and fun sandbox to explore. The animal friends are diverse and expressive without having a lot of physical facial expression, which is a testament to the writers' skill. This cartoonish game is uncomplicated in the best ways, and while there's a little stumbly-ness in some of the movement, it doesn't detract from this brisk, entertaining experience.
If you're looking for a fun mechs-vs.aliens narrative to enjoy on your Switch, Megaton Musashi W: Wired absolutely rocks. But if you're here solely for robot combat, you're best looking elsewhere.
The love and care with which it has been remastered deserves calling out. Tantalus has done an incredible job here. The original work of Next Level Games really shines as their animation and underlying art direction remain unchanged. This is easily the best way to play Luigi's Mansion Dark Moon.
Van is a charming and vocal protagonist who gives as good as he gets, and rest assured, he isn't shy about giving a loving head patting when the opportunity arises. Those who have played earlier Trails games will enjoy the returning characters, mentions, and nods to earlier events and people, but even if you're an RPG player unfamiliar with the Trails games, you'll find plenty of reasons to sink your teeth into this latest one. It's no surprise that the hero of Daybreak has a proclivity towards indulging in cakes and pastries; he happens to star in one hell of a sweet adventure.
This was, of course, during a time when degree of difficulty was a positive thing. I don't think they hold up particularly well, but perhaps I should be grateful that they're being preserved somehow, a window into the 16-bit era that I grew up with, but have mostly left behind. I suppose if you've been itching to revisit Sparkster's adventures, this is the best way to do it.
The failures of Banana Mania have not been repeated, and the high skill ceiling of the spin dash combined with the extensive replayability of the optional objectives means that I am probably going to be playing this game for the next twenty years just the same as the GameCube classics. Even as the modern descendant of Super Monkey Ball's original developer Amusement Vision, Ryu ga Gotoku Studio has outdone themselves here. This is not simply a return to form; this is proof of the bright future that Super Monkey Ball might have.
Visually in particular, but also the trappings of the narrative adventure game that can get a tad repetitive over time without too many moments that shake up the gameplay. This all does not subtract from the astonishing writing and performances in 1000xRESIST and I urge those who are looking for boundary breaking storytelling to truly dive into this world blindly. It may even help you find the strength in these times to learn what it means to resist.
That said, Echo Generation is a fun, unique way to spend 8 or so hours, and I don't regret my time with it at all. It's a charming experience full of engaging gameplay and fun secrets to discover, and should a sequel ever come out I'll be first in line to discover those secrets as well.
The world feels lived-in thanks to a narrowly focused daily life sim that pairs well with combat that is the most robust work they've done to date. Minor user interface issues aside, I find myself thinking about the next time I can boot it up, batter some bad guys (or baseballs), and see whether I can make good enough use of my time to progress the story further. I've appreciated witnessing the growth and refinement of Yeo's development prowess, and this is their best work to date.
When reflecting on my time with Hauntii, I think about the music and the art, and less so on how it played. Hauntii is a breathtaking experience, but it just doesn't do enough with it. This game makes a compelling case for videogames as art, but it stops short when it comes to the actual mechanics.
As someone who enjoyed Monster Hunter Stories when it came out on 3DS seven years ago, I'm happy it has a new home on Switch, even if it's not a full remake. It's well worth diving into if you missed it the first time around, especially since the relative simplicity makes it a decent entrypoint for a younger audience into this world and genre (especially since it has so much voice acting). If you are looking for something more complex, you can always try Monster Hunter Stories 2 or just go on hunts in one of the many other available Monster Hunters.
That said, I've learned my lesson and will be waiting until the enhanced version for Metaphor: ReFantazio - which hopefully will come out on the Switch's successor.
Horizon Chase 2 is a great game, but it's quite the masterpiece that its predecessor was. That said, this is a no brainer if you loved the arcade racing goodness of Horizon Chase Turbo, because that part, at least, has not been modified in this sequel.
Xtreme Sports is an interesting curio, an artistic ancestor of WayForward's heroic half-genie franchise, and a somewhat frustrating Game Boy Color game that may not be all that fun to play in the Year of our Arceus 2024. It also, and this may be a deep cut for many of you, reminds me of the Survivor parody Total Drama Island, which often involved some degree of extreme sports challenges.
undefined.Overall, Master Key finds solid ground to share with other notable indie Zelda-like games, feeling very much like a minimalist version of Tunic. The countless secrets of its world and the way in which it encourages you to search and reflect on every screen give it a remarkable sense of vitality. I know I haven't seen all that its dense map has to offer, but I've still thoroughly enjoyed my time with Master Key and look forward to eventually diving back in to find what I missed.