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It's a massive blemish on an otherwise fascinating game, unlike anything else I've really played. Not one that makes Kunitsu-Gami a complete non-recommendation, but absolutely one that tempers my praise somewhat. Capcom has still delivered something special with this release, even if the rough edges are glaringly evident - the artstyle, the story delivered without any dialog, and the rest of the aesthetic in tow; even considering the problems with combat, level design always had something unique up its sleeve, forcing players to think on their feet to protect the one hope of containing the Seethe. Kunitsu-Gami: Path of the Goddess is a game that feels like it mimics the equally thorny path set upon its protagonists; despite whatever stumbles along the way, it's a journey you won't soon forget.
While it hasn't completely lost its luster, Dawntrail proves that it's about time for Final Fantasy XIV to change.
Flintlock: The Siege of Dawn is an approachable action RPG with satisfying combat but a narrative that unfortunately left little impression on me. While combat itself is enjoyable, battle variety is somewhat lacking, quests feel typical, and the narrative is forgettable.
This debut project from Austrian developer Microbird Games presents a charming title with creative, tightly designed dungeons that brilliantly utilize region-exclusive magical spells to interact with the environment in clever ways.
All in all, if you like action platformers, you’ll love Gestalt: Steam and Cinder. It’s a shorter affair, to be sure, but it explodes with love for the genre, and the developers have put a lot of heart and soul into crafting a world and story that is both equal parts fun and tense to explore. My nitpicks with the game aside, Gestalt was an extremely enjoyable experience and is definitely on a list of games I’ll replay from time-to-time. I’m excited to see where Metamorphosis Games takes the series in the future, and hope for plenty more adventures of Aletheia to come.
Despite my issues with some of the characters, Almata, and the underlying Xipha system, I still enjoyed my time at Calvard, seeing old friends and meeting new ones, and I am eager to return to one of my favorite long-form fictional works.
Tsukihime -A piece of blue glass moon- is simply a fantastic visual novel to read from beginning to end. It is single-handedly the closest example of what a modern AAA visual novel would entail; the amount of care put into its production values is incredible in the realm of visual novels. The English localization does a magnificent job matching the tone, spirit, and meaning of its source material as every character’s personality shines through their dialogue brilliantly in English. A few blemishes in the clumsy nature of its flowchart navigation hold it back slightly, but I couldn’t be happier with how the official English release of the Tsukihime remake has beautifully turned out.
Bungie's conclusion to Destiny's first 10 years more than sticks the landing.
Shadow of the Erdree is an excellent expansion to Elden Ring. Poison swamps, giant swords, and fingercreepers return, better than ever.
Your enjoyment of Mahoyo will heavily rely on its narrative and characters. Despite lacking multiple routes found in later Nasu works, such as Tsukihime and Fate, Mahoyo's story remains highly engaging and is truly worth the long wait in English. If you're into the Nasuverse, do yourself a favor and give this game a read.
Regardless - Cryptmaster was a game I had hoped I would enjoy more. In the end, it's a solid proof of concept with a few hints of what it could be in the future. Cryptmaster is a game with a lot to say, but much like with the game's undead protagonists - it feels like its a bit confused on how to say it.
While the Vengeance re-release doesn't fundamentally change what Shin Megami Tensei V is, numerous adjustments and improvements allow SMTV to be the best version of itself.
Monster Hunter Stories' Switch port brings quality of life changes, improved graphics, and improvements to one of the 3DS's late life gems.
Taking cues from Hollow Knight and Sekiro, Nine Sols offers a metroidvania that seems perfect for RPG fans when paired with its excellent story and worldbuilding focus.
Paper Mario: The Thousand-Year Door is a good re-release of a good game, and adjustments made only improve upon it in small but substantial ways. It's an easy recommendation for general audiences and RPG fans. Now, where's my Luigi in Waffle Kingdom RPG?
Dread Delusion sets out to create a haunting open world, evoking RPGs of the past - and succeeds.
Level-5's giant robot action RPG is one of the most fully-featured games in the modern era with a compelling story, fun gameplay, and loads of in-depth customization systems that makes this hidden gem, unexpectedly, one of the best games of the year so far.
The spirit of Soul Sacrifice remains, but Thirdverse's successor doesn't quite stick the landing.
I was excited to see my country represented properly in a video game, and that did happen. Sadly the game itself isn't worth a damn, it's a classic style RPG but none of my choices matter and I can hardly make any of them. The only real redeeming quality is the art.
While there is room to improve and some blemishes throughout, Eiyuden Chronicle: Hundred Heroes has excellent presentation & nostalgic charm, and I cannot overstate enough how glad I am that it exists.