Ars Technica
HomepageArs Technica's Reviews
Tricky puzzle gamers and geometry savants should buy.
Try it if you're looking for a break from the punishing difficulty you might be finding in other games these days.
Don't wait for Tunic to land on our year-end list. Buy.
GT7 will try to tempt you to open your real wallet to buy in-game credits a little more frequently than you might like. Each time you buy a car or a tuning part in the game, the dialogue includes an option to top up your credits via the PlayStation Store.
I can appreciate that Elden Ring doesn't want to hold a player's hand and gently guide them to the next point of interest, as so many other games do. But that lack of guidance often seems to slip into a willingness to let a player wander aimlessly if they're not careful. Players who use guides or rely on the in-game hints from other players may not feel this issue so acutely, but aimlessness has been a major feature of my time with the game so far.
Basically, 343 charts a few dozen encounters and terrain paths that would have been found in prior games' linear campaign levels, then spreads them over a series of floating, connected islands to make its open world. Additionally, 343 has a nifty tool in its toolbox: Halo's 20-year-long gimmick of warping enemies from outer space whenever needed. Infinite kicks serious butt in these moments. Follow your map to an icon or simply walk up to a weird-looking point of interest and the game will start inserting foes, all hunkered behind carefully crafted terrain that separates you from them. Surprise: it's a miniature level!
Though that's an exaggeration (if a slight one), allowing you to kit out any character you want with whatever equipment naturally tilts combat from decisive to unwieldy. Players can access whatever tools necessary for self-sufficiency or going off solo, guns blazing. Don't expect to get many revives from your teammates even when medics are around. Meanwhile, this half-exploit system exposes several character gimmicks as same-y, underwhelming, or borderline useless-this is absolutely a game that plays favorites. Combined with the level design, it becomes painfully clear how disorganized and thoughtless the bulk of 2042's systems really are.
No doubt these will sell well regardless of what I say, but if you're not already dying to play these, I would save the $60 for Pokémon Legends: Arceus, due out in January.
FH5 is an easy recommendation as part of a paid Xbox Game Pass subscription, and it's a great excuse to flex your newest gaming hardware purchase. But if you're already happy with Forza Horizon 4 or were bored by that one, take your sweet time sitting behind this game's wheel.
Though technically rough and uneven, The Good Life is memorable and anything but predictable.
Likewise for outfitting your guns with separate types of bullets that target weaknesses on opponents. Since this requires a clumsy change via the menu-and more to the point, because you're invariably getting swarmed by a mess of soldiers of different classes-thinking this system was anything other than worthless was shortsighted on the developers' part. (And if this entire section sounds like a mess of menus, it is, so your mileage may vary there.)
If "classic 2D adventure on Switch" puts the same tingle in your spine as it does mine, Mercury Steam will not lead you astray with this impressive sequel. Buy.
Keep an eye on Milestone's patch and update plans. If the company moves forward with customer-friendly moves, HWU may be a must-buy for arcade-racing fans. Until then, wait and see-unless the sales pitch of "Trackmania but prettier and more arcade-y" makes you want to immediately purchase. In which case, you'll have a good time.
I could go on, but it's more fun if don't spoil all the fun uses KojiPro has found for these categories. Let's just say this is definitely the most comprehensive and smart use of the tech I've come across since the PS5 launched with Astro's Playroom, and that's a high bar to clear.
Between those mechanical systems and cleverly arranged zones in and around the starting village, Ember Lab makes sure that players have stuff to look for and interesting systems to play with once they discover those puzzles. (And I haven't even mentioned the seriously cool, late-game magical ability that I'm not going to spoil.) By narrowing its magical abilities to only a few pickups, K:BoS emphasizes a simple, accessible path to adventurous treasure hunting. The result is the opposite of a standard "Metroidvania" in which new abilities often do a meager job unlocking new things in old zones. If you're hoping for a massive adventure with 19 different items that each expose new regions, K:BoS doesn't deliver. Personally, I enjoyed its tighter focus, which still opened previously explored regions for further investigation (complete with a handy in-game counter for secrets that have and haven't yet been found).
A must-rent if you own a Switch. A possible buy if shamelessly silly arcade-racing fun sounds up your alley.
Deathloop may ultimately go down as my biggest gaming disappointment of 2021
Cumbersome, sometimes shallow, but boy, what a free treat
A certain party-playing crowd will overcome the awkward bits and have a blast. Most won't. Rent, don't buy.
Psychonauts 2 is one of the best video games I have ever played, and if anything in this review sounds like you and your family's bag, don't hesitate to join me in loving the heck out of it.