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Soulless yet almost serviceable as a light hack 'n slash Valkyrie Profile spinoff, Elysium is a 15-hour chore of ugly visuals, repetitive combat, and a mundane plot.
Necromunda: Hired Gun features a stunning art direction, but with a garbled story and more technical and design blemishes than you can poke a space stick at, this one's bound to be buried in the under-hive.
While Maid of Sker delivers in the atmosphere department, it fails to execute on any of its gameplay ideas, and it results in a game that is simply not fun to play
Wolfenstein Cyberpilot is a disappointing entry in the beloved series with little reason to jump in
BioWare really dropped the ball with Anthem. It has a fairly average story, is rife with terrible design and problems, laden with as many bugs as a Bethesda game and the endgame is incredibly unenticing
Bravo Team provides a cover-based shooter that brings some welcome support for the AIM controller, but misses its mark in a number of areas
In an RPG landscape dominated by third-person political thrillers, it’s a relief to sit down and play a game that takes us back to the golden age of video games. Seven: The Days Long Gone certainly holds that charm and appeal, thanks to its wonderful aesthetic. Unfortunately, its poor design consistency and frustrating mechanics make it unrecommendable for anybody but those starved for another game in a beloved genre.
With remasters being such a well-defined entity in today’s world, there is plenty of titans for Ultra Street Fighter II: The Final Challengers to measure up against, and sadly it falls short against all of them
Handball 17 lacks depth, staying power and overall quality to be a real player on the sports video game roster
After a promising start, Here They Lie tries too hard to tell its story and ends up turning into a nightmare to play
Broken Roads is a gorgeous Aussie world undone by incurious writing, ambitious but poorly implemented ideas, and unstable performance issues.
Gargoyles Remastered feels very much stuck in its roots, a curse that sadly can't be broken by a new layer of animation, never mind the moonlight.
Daymare: 1994 Sandcastle wears its Resident Evil inspiration on its sleeve, but technical and design issues mean that it will firmly remain in its inspirator's shadow.
Crash Team Rumble is too lean an experience to foster the community needed for a multiplayer-only experience, trading on the iconography of the series to bolster an otherwise forgettable game.
When AFL 23 delivers on its on-field vision it's the best Aussie Rules video game out there, but the lack of execution and content means that's it not quite the contender it could have been.
Curse of the Sea Rats' charmingly nostalgic art direction can only partially hide a Metroidvania whose mechanical shortcomings are numerous, and whose substandard technical stability is irredeemable in its launch state.
Airoheart attempts to recreate the magic of The Legend of Zelda: A Link to the Past in its own image, only to see itself let down by its painfully average storytelling and lack of direction in its dungeons.
Gotham Knights sets itself apart from the Arkham series in all the wrong ways, leaving players with a disappointing action-RPG that's in desperate need of refinement.
Unambitious, dated, and dreadfully lacking in polish, only series fans eager for more classic Saints gameplay need apply.
Breathedge takes an interesting premise and shoves it out the airlock with an overreliance on tired jokes and half-baked survival sim mechanics. An admirable attempt to move the genre forward collapses under the weight of too much self-awareness and not enough polish.