Checkpoint Gaming
HomepageCheckpoint Gaming's Reviews
Revenge of the Savage Planet offers cooperative fun in an alien environment worth exploring. A varied gameplay experience propels you around a dynamic world of wonder, amplified by vibrant visuals and punchy audio. Let down somewhat by its comedic tone and unpolished approach, this title falls short of its full potential but still finds ways to surprise and delight along the way.
Spirit of the North 2 is a visually stunning open-world adventure that confidently stands apart from its predecessor, featuring an emotionally moving orchestral soundtrack that wraps around the vivid scenery like a loving embrace. Making progress and completing puzzles feels rewarding, and even just exploring the vast environments feels like a reward all the same. The story is engaging and emotional, and it's easy to grow personally attached to the little fox as they learn just how big their world truly is.
Empyreal has a great combat system with lots of opportunities to try something new. Hunting for better equipment is exciting, and developing your character is a rewarding feeling. But there's not much else to do, and the shine wears off quickly. This is also a game that demands a good PC, or you might run into problems. It's a great game for fans of varied combat and boss rushes, but not much else.
Drop Duchy works exceptionally well as the smoothness of its core loop expertly slides you from one design quirk to the next, layering them until you're left with a unique gem. With a delightful aesthetic and an expert understanding of how to meld genres and add twists on classic mechanics to create a compelling and original new game, Drop Duchy is a great purchase for fans of any of its many genres, and a must-have if you're fond of them all.
While Captain Blood's development is an engaging tale, the same cannot be said for any aspect of the final product. The game fails to capture what made other hack-and-slashers so fun, nor does it provide any notable innovations. Even as just nostalgia bait, Captain Blood always ends up undermining itself thanks to lacklustre combat, a lifeless world and general glitchiness that pollutes the whole experience.
Best Served Cold is a digestif. A perfect palate cleanser to play after a larger more involved experience. Some elements don't quite compliment one another, and there is certainly work here to improve the recipe. But these characters and world are strong enough to carry those shortcomings. While it isn't a perfect cocktail, the writing and world elevate a mechanically simple experience into something narratively fulfilling. If you enjoy murder mysteries, and 1920s vibes, pull up a stool at the Nightcap - stay a while, and soak in the ambiance.
Despelote beautifully captures the mundane but rich childhood experience of play and sport through its gentle slice-of-life narrative. Via its stellar first-person soccer mechanics, intimate scope, and outstanding hand-made visual stylings, it succeeds at capturing a personal autobiographical sense of Ecuador and the quietly affecting experiences of youth.
LUNAR Remastered Collection is a warm and welcome return to the important and severely underrated '90s JRPGs. Within are those iconic anime cutscenes, a charming cast of characters and a magical universe that spans a millennium. Though more could've been done to modernise the pair of adventures, including minimising the frustrating difficulty spikes and at times disorienting level design, it's worth it for how this special and unique collection is enshrined today. The LUNAR games are an endearing and wonderful affair that shouldn't be lost to time and are begging you to play them. If you make the right decision to do so, the rest will be history.
Shotgun Cop Man delivers fast-paced, precision platforming that feels excellent once it has its hooks in you. It gets straight to the good stuff and strikes a great balance between approachability and difficulty. A few of the mechanics stand out as weaker than the rest, but the level design brings them together to create some really fun and challenging experiences.
As a debut title, Violet Saint has done an impressive job of building a world that feels both dark and dismal, but also alive and full of character. Moroi is so much more than just a hack-and-slash, with both mystery and puzzles to solve throughout. The cast of absurd characters and humour keeps things light, even with all the gore, and the action packed combat sequences are bolstered by the pumping soundtrack. Even if you aren't familiar with Romanian folklore, anyone who enjoys a good grimdark fantasy will enjoy Moroi.
Red Souls Games should be proud of releasing their debut title; there is no doubt about that. But as a game striving to honour the paragons of survival horror, Post Trauma significantly falls short. Its astounding art direction and captivating music create an unnervingly eerie atmosphere that will stick with you well after the game's conclusion. But Post Trauma's muddled and borderline incoherent story, flat characters, frustratingly difficult puzzles, and incredibly easy gameplay, where the stakes are never felt, are a real disservice to what is a clear love letter to horror.
Skin Deep is a wild, fun, and inventive immersive sim, rewarding creative thinking and playful exploration. Its unique look and comical approach to gameplay make it a memorable experience, despite a few mechanical issues and overloaded moments. If you love Blendo Games' offbeat signature style, blast off into this universe where cats are the real stars and space pirates are disposable entertainment.
Many Nights A Whisper is another magical story and experience from Deconstructeam, now with the added co-development of Selkie Harbour. Though some could take issue with its brief foray, it's worth it for the incredibly pragmatic lens of teaching players to be okay with the unknown, while also questioning rituals and the everyday norm. How much stir and bubble you want to put out into the world is entirely up to you, and through controlling the protagonist known as The Dreamer, you get a microscopic look at what it means to put good out into the world, but also what implications that could have. Backed by an entrancing lo-fi soundtrack from the wonderful fingerspit, along with a colourful vignette of a greater world, Many Nights A Whisper reminds us that there is hope yet for this world. Through it all is that fiery, bright shining beacon of light in the distance.
Too often, video games are set in Western worlds, and protagonists aren't culturally diverse. We need more games like Detective Dotson that explore different cultures and provide different worlds for gamers to explore, which may also help them gain a deeper understanding of what other cultures look and sound like. Detective Dotson is a super charming puzzle adventure that highlights the vibrancy of India via its interconnected characters, its use of colour and its charming retro pixel art style. Though I did come across a number of bugs and found it hard to piece together some evidence due to how the case logs are managed, I really enjoyed exploring, chatting and learning more about the delightful folk who inhabit Dotson's wholesome world.
Blasting the door down and becoming an instant masterpiece classic, Clair Obscur: Expedition 33 defies all expectations and ambitions and then some. Looking at decades of genre refinement and somehow still managing to innovate, creating immensely tactical, thought-provoking and rich combat is nothing short of a miracle achieved at the hands of Sandfall Interactive. Accompanying it is an entirely fresh and magnificent world full of wonders and beauty, even despite its intricate and often harrowing narrative that will keep you on the edge of your seat. Like Chrono Trigger, Final Fantasy, Dragon Quest, and so many RPGs that have come before it, the little expedition that could will be plastered across history with the greats. Bravo.
With a touching tale of yearning and personal growth on a backdrop of a near sci-fi future, Old Skies meets the standard of quality I've come to expect from Wadjet Eye Games. It explores the moral quandaries of time travel in a way I have not seen before, asking not what effect it might have on the future, but what effect it might have on the travellers. Its story is told well, all the while offering mostly quality puzzles that have plenty of potential for fleshing out in a future instalment.
Amerzone – The Explorer's Legacy revamps a classic adventure that's great fun for puzzle fans who enjoy scouring the environment for clues. It's easy to get lost in the wonder of Amerzone without feeling too frustrated. However, the experience also brings some flaws from the past that haven't translated well to the modern gaming environment. This makes the game great for a blast from the past, but a tough recommendation for modern puzzle players.
Proving once more that Strange Scaffold is the indie king of weird, creative titles, Creepy Redneck Mansion 3 is another joyous romp under the studio's now 10-titles-deep belt. Continuing the current Match 3 renaissance with meaningful turn-based battles with countless implementations of strategy, it's only let up by the occasional frustrating encounter and not all that fun ending chasing in the game's last act. Still managing to find the time for topical commentary on the state of game development amongst its kooky world, it's a venture that's more than the sum of its parts and with a surprising amount of bite for a puzzle game… just be wary they may very well come from that creepy Pclowntadactyl awaiting you around the next corner.
Warside is like an old family car (tank?). Familiar, sturdy, with a solid engine that will get you where you need to go, but with no frills and a rusty, barebones exterior. While its core tactical systems and pixel art aesthetics are entertaining and likely to satisfy subgenre fans, they remain underserved by a repetitive campaign, rough story and lack of supporting modes and features.
The Hundred Line – Last Defense Academy is interesting; it does a surprisingly good job of meshing together the visual novel and strategy game elements in a satisfying way, but it just falls so incredibly short on the pacing that it makes it hard to properly enjoy these elements. There are some very cool developments in here, but it just takes so long to get to them that it almost feels like they are never coming. I have my complaints with it, certainly, but there is some truly great design in there, and I wish it got a chance to shine. For what it's worth, Kodaka-san, I hope you don't go bankrupt and quit making games forever.