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Fight Crab shares a lot of similarities with the glorious gladiatorial battles of Ancient Rome, which were what made primary school history lessons actually fun. Though, like the sporting spectacle, it might not be everyone's cup of tea.
If only Naka, staying true to form, had given the whole thing a dose of high speed; his work only holds together when it hurtles past our eyes, growing vivid with velocity.
Dino Dini's Kick Off Revival is a bad game. If you want a retro take on football, this is not it. If you want a retro take on how to make a terrible game, you're in luck.
Everything you'd expect it to be and less.
An embarrassment on all fronts.
More Office Angels than Hells Angels.
Nightingale doesn’t bring anything groundbreaking to the survival genre, and its gameplay is overburdened with bloat and needlessly time-consuming mechanics.
Total War Pharaoh is a fun game, but one that lacks ambition. It squanders its potential with meagre gameplay, story, soundtrack, and performance, and fails to add anything of note to the Total War series, or leave an impression of its identity.
Indeed, there remains about Saints Row the air of a slightly desperate brainstorming session.
Far more damning is the fact that The Quarry, though happily thronged with beasts, is barren of scares.
If only House of Ashes were possessed with something malevolent enough to actually scare us; sadly, it commits a litany of sins, none of them original.
Credit must go to Bloober Team for setting a different course for its sequel; it's just a shame that it didn't bring the chills and scares that littered the last outing.
RICO has a cracking central idea, but it's strained by awkward mission design, shaky performance, and a whippy aim that often misses the mark.
Below's moody gloom and atmosphere is spoiled by mechanics that really cramp its central quest.
Call of Cthulhu's atmosphere, especially early on, is delicious, but it's let down by wayward pacing and plot and some muddy graphics.
Fallout 76 is an ambitious game that's burned by it. The online features hamper what could have been a great Fallout game.
Detroit: Become Human wants to move you. It wants to elicit an emotional response through its story. The thing is, it really doesn't. The flowchart is a nice inclusion and adds some variance, but when the narrative is as cringey and ham-fisted as it is you won't want to play through it multiple times.
Yooka-Laylee would fit right into the late 90s with its vague puzzles, wakka-wakka voices, and confusing levels. Time has moved on since the N64, and while there are a handful of bright spots, this sadly isn't the catalyst for a 3D platformer revival.
A confused and confusing shooter which can't capitalise on the famous franchise it leans on.
This is yet another cash-in designed to pull the wool over your eyes. Poor games don't deserve your attention, no matter how much you liked something in the past.