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This is not a game for animal lovers. This isn’t even a game for casual animal acquaintances. This is for people who genuinely hate dogs, humans, life and the thought of Heaven being any kind of relief. It simultaneously justifies the suffering that we have on Earth by alluding to a better hereafter while also promising that the Afterlife is also painful, dangerous and full of grief. Everything dies, baby, that’s a fact, and maybe everything that dies someday comes back, but not like this and not in this way.
It’s a weird one, to be sure, but The Remake of the End of the Greatest RPG of All Time is an artistic treasure, and one well worth exploring for fans of game creation, storytelling and challenges to your perception. Go in as blind as possible, put aside an afternoon and enjoy the tale. Just be patient and ready to try something different, and you’ll always be pleasantly surprised.
I’ve been ragging on Farming Simulator 26 quite a bit, but it does have its merits. The same merits that the series has in general with its wide variety in farming. If you want to do forestry, or raise and ride horses to sell, or run a bakery, it’s all here and in mobile which in itself is great. It does still have that farming management simulation aspect that you’re looking for. However, for every good thing added there were still issues that popped up or things that should still be added in here.
007 First Light is easily one of the best James Bond games of all time. Sitting up there with the likes of GoldenEye and Everything or Nothing to deliver an instant classic 007 experience, with fluid and fast-paced combat, a story that actually managed to surprise. Thanks to some solid writing and genuinely interesting characters. Though there are a few smaller issues scattered throughout, holding it back from that next level.
The momentum was just all off. Every time I started to get sucked in, a demand that I examine my notebook and work out details to continue progressing would eject me from being enthralled. It just wasn’t for me.
I knew this was going to be a good game, considering its dev team’s track record, but even then, Mina the Hollower surpassed my expectations. It is a bonafide masterpiece of a game. Not only does it pay homage to the Game Boy era of Zelda, I’d go as far as to say that it surpasses its main source of inspiration. It’s colorful, it’s charming, it’s incredibly well-written, well-designed, with a great combat system and a dense world that just begs for you to explore every single corner.
Yoshi and the Mysterious Book innovates on a stagnant franchise by being a really interesting mixture between platforming, puzzle-solving, and zoology cataloguing. Collectathon enthusiasts and cozy gamers will have a blast with this low-stakes experience. It’s super easy but not condescending, adorable to look at (in docked mode, that is), chock-full of content, and best enjoyed in smaller sessions.
This is still, by and large, the pinnacle of the racing genre, a game with a sheer ludicrous amount of content and quality. It is just a game released after the franchise had already peaked, so there’s no other direction but downwards for it. It could have done a bit more with its Japan-centered setting, and its progression system is starting to get a bit old at this point. With that being said, I’ve been playing it for nearly a hundred hours up to this point. There’s a lot to love in it. Looks great, sounds fantastic, controls like a dream. There’s still nothing like a Forza Horizon game. Even when it’s inferior to its predecessors, it’s still much better than its peers.
I sincerely, truly want to like this game, and it’s easier for me to do that when I only have it for a moment at a time. But if you’re determined to sit down and bang this out over a couple of days, be warned: there will come a time where you simply run out of gas.
If you have not played Alien: Rogue Incursion before, I would absolutely suggest experiencing it in VR if that is an option. That is clearly the definitive way to play. However, if you do not own a VR headset and have no plans to pick one up anytime soon, the Switch 2 version is still a reasonably solid way to experience the game, doing a commendable job of faithfully adapting the tone of the films.
Hopefully, with the passage of time, the Mega Man Star Force Legacy Collection gives people a new perspective of their own. And who knows, maybe this is the fresh reset the series needed to finally justify some new games. Because after replaying these myself, I was quickly reminded of just how much fun they can be once you adjust to what they are doing.
Phonopolis lasts around four to five hours, which feels like the perfect length for a game trying to communicate such meaningful themes while fully immersing the player in its audiovisual artistry. Not every puzzle is as polished as it could have been, but this is still a powerful and thoughtfully crafted indie title.
Rugrats: Retro Rewind Collection is, once again, a respectable Limited Run Games effort in terms of preservation of some older, less acclaimed games. Don’t expect gems in this collection: for the most part, the games included in this package are mere licensed shovelware. I can’t particularly recommend them if you’re not a fan of the beloved Nickelodeon cartoon, but if you are, then you’ll probably be able to put up with their many issues.
Bubsy 4D is indeed one of the biggest surprises of the year, not because it’s a masterpiece or anything, but solely due to the fact that it is a Bubsy game that doesn’t suck. Atari and Fabraz weren’t messing around with this project: they knew the franchise sucked, yet they were dead set on proving the world that you can, in fact, make a decent entry in the series, with somewhat decent production values and actually pretty good controls. It’s not perfect, its protagonist is still an insufferable twerp, but it is what it is: a good game that just so happens to star Bubsy the freaking Bobcat. There must be a god after all.
This is a pretty straightforward conversion. R-Type Dimensions III is not as exciting as its predecessor, as it’s only covering one game, instead of two, and said game just isn’t as iconic as the first few classic R-Types. It gives you all the (optional) presentation overhauls and accessibility options that you would expect and want.
I expected less from Fruit Mountain Party. It’s a clunky, somewhat repetitive puzzle game with just enough content and charm to justify the occasional ten to twenty minute gameplay session on a portable. It features charming visuals, decent performance, and a handful of different modes to experiment with. I still think that playing 2048 on a phone is less time-consuming and more cost-efficient of a solution than actually investing money on this title, but there’s nothing overly wrong about it.
Thick As Thieves is not a completely bad game, and there is genuinely the foundation for something better here, but as it stands, it is an underwhelming stealth experience. The core ideas have some promise, yet they are wrapped in a bare-bones package that does not offer much of an interesting challenge unless you push through repetitive contracts just to unlock the difficulties where the game actually starts to come alive.
For a game I was so excited for, it didn’t deliver what I was expecting or hoping for at all. What I felt with Mixtape wasn’t blissful nostalgia brought about by a poignant narrative. What I felt was complete and utter bewilderment that such a pretentious, mediocre product is being absolutely glazed as brilliant perfection by nearly every other major outlet. There are no stakes, no dialogue choices, no secrets, no alternate endings. There’s nothing but a boring, hollow experience that had me questioning if the creators even knew what the 90s were like. So I ask again, am I missing something?
If you have never played or owned the original release of Celceta, or you are simply looking for a budget-friendly way to introduce the Ys series into your life, Ys Memoire: Revelations in Celceta is an easy recommendation. On the other hand, if you already own or have played a previous version, there just is not enough new here to strongly justify a double or even triple dip. Outside of the remixed soundtrack, this is largely a straightforward port designed to bring the game to platforms it had not already reached.
This new port of World Heroes Perfect is easily the best way to experience this cult fighting game series. Code Mystics has once again put together an excellent package for both longtime fans and curious newcomers, giving players the chance to take this gloriously strange brawler online against others.