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Mixing Pac-Man with Metroid seems like an enjoyably strange idea at first, until you realise just how bland and unimaginative the end result is.
A triumphant return to centre court for Donkey Kong, with the best destruction effects in gaming and mountains of bizarre and wonderful ideas – and a surprising amount of jank when it comes to the camera.
Another excellent remake, in the vein of Tony Hawk’s Pro Skater 1 + 2, this retains the glorious character of the original games, while adding a coat of modern polish and a smattering of new content.
A clever and hugely enjoyable online team game, even at this early stage in its career -although it feels more like a rival to Rocket League than EA Sports FC.
A surprisingly iterative sequel that’s nonetheless superior to its predecessor and despite some dull moments, and an incoherent narrative, this is still the best Metal Gear game in a decade.
The definitive version of one of Nintendo’s most astounding technical and design achievements, that expands and refines the world of Breath Of The Wild in new and unexpected ways.
The best F-Zero clone since Fast RMX, with some extremely impressive visuals for a Switch 2 launch game, although the structure and track design lack Nintendo’s finesse.
One of the best video games ever made gets a substantial performance boost on the Switch 2 and provides the perfect opportunity for new players to jump in or for veterans to hoover up every last Korok.
An excellent follow-up to Mario Kart 8 that takes the series into exciting new directions, although the open world element is surprisingly undercooked and almost irrelevant.
An effective expansion of the original’s deck-building roguelite structure, that adds lots of enjoyable new features and becomes one of the few games to rival Slay The Spire.
Another mini-reboot for the father of FPS, but while it’s less complex and challenging than Doom Eternal it’s still a fine homage to the seminal original.
One of the most visually distinctive games of the year, that proves you don’t need realism or gore to be scary – in this enjoyable mix of stealth, puzzle-solving, and surreal horror.
Bionic Bay delivers merciless lessons in dexterity and timing, continually pushing you towards greater achievements in platforming perfection. It Impresses with the ingenuity of it challenges and its refusal to recycle ideas makes every level its own unique conundrum.
A beautifully made first person puzzle roguelite that demands tenacity and patience (and writing things down) to unravel its fascinating mysteries.
A very competent Soulslike, with excellent combat and an attractive art style – it’s just a shame it barely even tries to do anything new.
A fascinating cosy experiment, packed with memorable characters and sharp writing, but which occasionally stumbles in the execution.
Another excellent addition to the Two Point series, bringing the customary levels of refinement and charm to simulating the business of museum creation and management.
A disappointing follow-up to Life Is Strange, that tells its story in the most frustrating way possible, but there’s some signs it could turn things around in the second half.
A semi-successful pirate take on the Like A Dragon formula, held back by its lack of focus, drawn out length, and surprisingly weak story.
A modestly ambitious action role-player, that’s very good at making you feel you have an impact on the world, but it’s let down by endless reams of mundane dialogue and predictable mechanics.