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A beautifully executed and immaculately polished continuation of Hollow Knight’s Metroidvania artistry, with a similarly lugubrious art style and occasionally rage-inducing difficulty.
A lovely looking origami-themed 3D platformer that’s let down by dull combat and pedestrian puzzle design, and then positively ruined by its use of fixed camera angles.
A largely successful experiment in limiting the amount of onscreen help given for exploration and navigation, but the game it’s tied to is far less interesting and wastes some interesting story elements.
Remaking Metal Gear without its creator seems foolhardy but this is as good an effort as could be imagined, without completely redesigning the original game.
A successful relaunch of the Shinobi franchise that doesn’t attempt to do anything startlingly new but instead makes do with being a very well-constructed action adventure.
A glorious, symphonic, jet-powered hover sword exploration of desert landscapes, filled with secrets and infused with riotously colourful sea life and Tony Hawk style tricks.
A delightful sojourn in bleakly beautiful landscapes, that has you steering a herd of giant yak-like beasts while gently wrestling with controls that aren’t afraid to embrace the organic waywardness of your charges.
The most cinematic entry in the series so far but no matter how good the visuals or acting are, the story is clichéd and predictable, and the gameplay feels like barely an afterthought.
A short, surreal roguelike puzzler that proves a video game doesn’t have to be 60 hours long or feature photorealistic graphics to be entertaining and thought-provoking.
A fun restatement of the Ninja Gaiden 2D formula, that is just complex enough to engage both new and old fans, while being surprisingly accessible in terms of its difficulty level.
A wearingly competent Soulslike that seems to have no interest in inventing anything of its own and which is nowhere near as refined as FromSoftware’s best games.
A cosy hobbit-themed life simulator that can look pretty but is almost entirely made up of thinly veiled multi-part fetch quests and drab, under-developed minigames.
A quirky and offbeat open world biking RPG that works nicely until races get more taxing, at which point its mechanical limitations make it frustrating to play
Mixing Pac-Man with Metroid seems like an enjoyably strange idea at first, until you realise just how bland and unimaginative the end result is.
A triumphant return to centre court for Donkey Kong, with the best destruction effects in gaming and mountains of bizarre and wonderful ideas – and a surprising amount of jank when it comes to the camera.
Another excellent remake, in the vein of Tony Hawk’s Pro Skater 1 + 2, this retains the glorious character of the original games, while adding a coat of modern polish and a smattering of new content.
A clever and hugely enjoyable online team game, even at this early stage in its career -although it feels more like a rival to Rocket League than EA Sports FC.
A surprisingly iterative sequel that’s nonetheless superior to its predecessor and despite some dull moments, and an incoherent narrative, this is still the best Metal Gear game in a decade.
The definitive version of one of Nintendo’s most astounding technical and design achievements, that expands and refines the world of Breath Of The Wild in new and unexpected ways.
The best F-Zero clone since Fast RMX, with some extremely impressive visuals for a Switch 2 launch game, although the structure and track design lack Nintendo’s finesse.