Geeks & Com
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All in all, Marvel’s Wolverine is another solid release from Insomniac Games that really shines where I expected it most: in its story and its portrayal of the character. The adventure offers an original take on the X-Men universe and takes the time to develop Logan, his relationships with other characters, and especially his relationship with Jean Grey, which remains one of my favorite parts of the story. The combat is also very satisfying and lets you truly feel Wolverine’s power and brutality, even if a certain amount of repetition becomes more noticeable in the second half of the adventure and the variety of enemies could have been greater. The limited exploration and a few repetitive side activities also prevent the experience from reaching the heights I’d hoped for. Despite its polished production, excellent animations, and several memorable battles, Marvel’s Wolverine falls a bit short of expectations in my opinion and doesn’t quite reach the level of Insomniac’s Spider-Man games. It remains, however, a solid adventure and is particularly interesting for the way it reimagines Logan and his universe.
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Trails in the Sky 2nd Chapter builds impressively on the foundations of 1st Chapter, with a much more ambitious story, stronger character development, and memorable twists. Its strategic combat remains excellent, while expanded side activities like fishing and cooking add welcome depth to the adventure. Although revisiting familiar regions can sometimes feel repetitive and the gameplay additions are relatively modest, the stronger storytelling and presentation make this a remarkable sequel.
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NHL 27 delivers a solid and accessible hockey experience, but its overall evolution feels too timid for a new installment. The return of Connected Franchise and the addition of cross-platform roster sharing are welcome, while improvements to presentation and HUT add some interesting touches. However, the team-specific strategies lack depth, Connected Franchise is more limited than a traditional Franchise mode, and several technical issues from last year remain.
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We can say it loud and clear: this is yet another success for Capcom. Onimusha is back in the spotlight after so many years, and fans will be delighted with the final result. The combat is so fantastic that it carries the entire game. Combined with the boss battles, these are the highlights of the adventure. Not all the elements are perfect—including the use of the semi-open world and the side missions. But that doesn’t stop you from finishing the game with a satisfied smile. And while that may sound simple, it was the goal for a series coming back from the dead.
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BrokenLore: DON’T LIE is a very short psychological horror experience, but one packed with great ideas. The game really shines in the way it blurs the lines of reality—both through Junko, who is an unreliable narrator, and through the world of Fantasy Boy, which eventually comes to life. The visual metaphors and the soundscape work really well. Unfortunately, the frequent back-and-forth between the apartment and the liminal spaces quickly becomes repetitive. With about two hours of gameplay for over $20, the value for money is also hard to justify. If you enjoy strange, psychological narrative experiences, DON’T LIE is still worth checking out.
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Star Wars: Zero Company delivers a deep and accessible tactical experience that makes excellent use of the Star Wars universe without relying solely on its license. Its varied characters, talent trees, team synergies, and base progression offer plenty of room to experiment, while the campaign provides an interesting story with several surprises. The experience can become repetitive over time, and technical issues and an occasionally frustrating camera hold it back.
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Fire Emblem: Fortune’s Weave successfully combines the strong character-driven storytelling of Three Houses with the excellent tactical combat of Engage. Its four-protagonist structure offers a refreshing way to experience the same world from different perspectives, while the vast map and varied battles provide plenty to explore. Some repetition, tedious recruitment requirements, and underdeveloped dungeons hold it back slightly, but the overall formula works remarkably well.
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Let’s have some fun with a nice comparison. Orbitals is like a gorgeous birthday cake. It’s beautiful, it makes your eyes sparkle, and you’re happy to eat it. However, you shouldn’t have a second slice because, despite its tempting appearance, it’s still a huge amount of sugar. And that’s not good for your health. Orbitals won’t harm your body, but it’s easy to draw a parallel. Thanks to flawless art direction and plenty of humor, the game is worth your attention. Its playtime might put some people off—and with good reason, since the final playtime clocks in at around seven hours. Still, it’s a very enjoyable cooperative adventure that can be recommended to everyone, ages 7 to 77!
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Resonance: A Plague Tale Legacy remains a high-quality production. The art direction is magnificent, Olivier Derivière’s soundtrack is once again exceptional, and the voice acting is particularly well done in both the French and original versions. The choice of Sophia as the protagonist also works very well and allows players to learn more about a character who clearly deserved further development. However, in its attempt to revamp the formula with much more action and a heavy emphasis on puzzles, Asobo Studio has created a more conventional—and, above all, much more repetitive—adventure. The game therefore remains a very good action-adventure title and an accessible entry point for new players. I finished the story, however, with the impression that it was missing something to truly reach the level of the franchise’s best moments.
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NBA 2K27 remains an excellent basketball simulation and has enough new features to justify its existence. Unfortunately, the further you step away from the court, the more some of the franchise’s foundational elements begin to show their age. The MyCAREER cutscenes need a serious overhaul, The City is slowly losing its appeal, facial scanning remains imprecise, and monetization is still far too pervasive. So, it’s a good installment—at times even excellent—but one that improves many aspects without necessarily addressing the ones that needed it most.
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For a debut project, Rebel Wolves aimed high—very high. Perhaps a little too high, even, given the numerous technical issues. Still, I consider The Blood of Dawnwalker to be an exceptional RPG with an intriguing storyline. One of its greatest strengths is the vast freedom of action it offers, to the point where an adventure that would normally take about ten hours can easily stretch to three times that length, depending on how much you want to explore. To get the most out of the game, it’s best not to overthink things and just go with the flow. Little by little, minor quests turn into major events, leading, among other things, to duels against Brencis’s generals. The combat and loot system is also very enjoyable, with great responsiveness, despite a limited roster of enemies. Unfortunately, the whole experience is weighed down by technical execution that lacks polish and a few missed opportunities in terms of consequences. If you’re willing to overlook a technically uneven game, *The Blood of Dawnwalker* should be a treat—even more so if you enjoy the vampire theme, which is very well executed here. Translated with DeepL.com (free version)
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Hot Wheels Infinite Rush is probably the most ambitious game in the series developed by Milestone. The shift to a more open-world setting fits naturally with the franchise, and the art direction perfectly captures the feeling of playing inside a giant toy box. The driving is as accessible as ever, there’s a wide variety of vehicles, and the thrill of unlocking a new iconic car still works perfectly. Unfortunately, the open world doesn’t quite live up to all its promises. The different islands are separated by loading screens, and the vast majority of activities also involve interruptions that eventually break the flow. The different vehicle types are a good idea but aren’t utilized enough, and the variety of activities quickly shows its limitations. Above all, progression requires far too much repetition.
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Bus Simulator 27 is probably the installment in the series that most gave me the feeling of running a real transportation company rather than just driving buses. Creating routes, managing employees, handling different vehicles, and adding coaches all add much more depth to the experience, while the map offers enough variety to keep the many trips from becoming repetitive right away. Unfortunately, some of the progression systems could benefit from much clearer explanations. Not to mention that seeing vehicles stop for no reason and cause a traffic jam that puts you behind schedule quickly becomes frustrating. That said, the developers have already planned content for the coming year, and the game should continue to improve over time.
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Moonlighter 2 isn’t like its predecessor, and that’s a double-edged sword. Some will say they preferred the formula of the first game, while others will welcome the new features with open arms. As far as I’m concerned, both deserve our attention and should be appreciated for what they are. This new title from Digital Sun brings its share of changes—starting with the genre—but it also retains what matters most: the fun you have playing it. Yes, the game is far from perfect. But that doesn’t stop it from being a good game. And very few titles can skillfully combine action, management, and roguelite elements. Moonlighter 2: The Endless Vault is worth a try. And who knows—maybe you’ll end up loving it?
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Beast of Reincarnation manages to hook us right from the start, but unfortunately slows down as the game progresses. By way of comparison, this could have been an excellent game condensed into 10 to 12 hours, but instead we’re left with a lukewarm mess that’s been stretched out too thin over 20 to 25 hours. I’m not sure if Game Freak’s mandate required a specific playtime, but the unbelievably slow cutscenes, combined with empty environments, unfortunately remind me of a certain game… Biomutant. And that’s not a compliment. That title was full of promise but delivered in a hollow, flavorless environment—a situation that, unfortunately, echoes Beast of Reincarnation.
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LEGO Party! doesn’t try to completely reinvent the genre, but it does a good enough job of adapting the formula to develop its own personality. Its mini-games are probably its greatest strength. There are plenty of them, they’re very varied, and above all, they’re easy to understand. The golden brick system and the addition of bonus bricks also help keep games generally quite close right up until the final tally. While the number of boards and the pace could still be improved, the developers don’t seem afraid to add features as updates roll out. The game could undoubtedly become the top alternative to the competition if it continues to improve.
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MARVEL Tōkon: Fighting Souls is exactly the kind of collaboration that could easily have been visually spectacular without necessarily offering enough depth behind it. Fortunately, Arc System Works manages to pull off both almost perfectly. The universe works surprisingly well with the studio’s signature style, and the combat is accessible, fast-paced, and extremely deep. That said, newcomers will need to be patient to fully master all the game’s nuances, especially if they want to play online. Personally, I also would have liked the various story episodes to offer more distinct adventures. However, the game has the foundation to improve over time and pays perfect homage to the Marvel franchises.
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Pokémon Pokopia: Bubbly Basin is a great excuse to return to the game’s universe. The new underwater region has enough personality to offer an interesting change of pace, there are plenty of new Pokémon, and fans of building will enjoy a wealth of new items and habitats. The free update accompanying its release also greatly improves the game with the ability to dive and several quality-of-life adjustments. However, it’s important to distinguish these free additions from the content actually included in the DLC. Once that distinction is made, Bubblegum is essentially a new region that follows the main game’s formula almost entirely. Despite this, I had a great time during my playthrough and still wanted to keep playing even after completing the main objectives. We’ll just have to wait for the next installments of the expansion pass to see if the package as a whole manages to take things a step further.
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All this to say that Steins;Gate Re:Boot is by no means essential, but fans will be happy to see it released. Obviously, the main reason is that it makes the game more accessible by bringing it to new consoles. The additions, while interesting, aren’t necessary at all and add very little to the final product. But the bottom line remains: Steins;Gate is undoubtedly the best visual novel ever made—even today, 17 years after its initial release. Here’s hoping it will be discovered by those who haven’t yet experienced the adventure. And for that reason alone, the game is worth it.
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Halo: Campaign Evolved is a respectful remake that modernizes a legendary shooter without losing what made the original so memorable. Enhanced visuals, expanded content, and refined gameplay breathe new life into Master Chief’s first adventure while preserving its iconic atmosphere. Despite a few uneven additions, it stands as the definitive way to experience one of gaming’s greatest campaigns.
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