Kyle Hilliard
- The Legend of Zelda: Ocarina of Time
- Portal 2
- Mega Man X
Kyle Hilliard's Reviews
To dive deeper would reveal important story beats, none of which stand out as being a major highlight, but I enjoyed learning more about Rose, revisiting locations from Village with a new perspective (both literally and figuratively), and getting more context on her role in the universe. Considering her potential importance in the future, I assume Shadows of Rose will be an experience worth having played, but I wouldn’t go quite as far as calling it required reading. For something more abstract and focused on horror within the world of Resident Evil, Shadows of Rose is worth exploring.
In Desta, anxiety dreams take the form of a tactical dodgeball game--and it works.
Three Hopes features the often repetitive combat style developer Omega Force is renowned for, but enough dedicated Fire Emblem mechanics exist to make it feel like something more than a simple spin-off.
Being the titular One-Punch Man is fun, but the rest of A Hero Nobody Knows' repetitious fighting/action game hybrid is lackluster.
Zombie Army 4: Dead War doesn't break new ground in the co-op zombie gauntlet genre, but it adds a few unique mechanics that make it fun to tackle the hordes.
Rejoining Ryo Hazuki's quest to avenge his father is exciting, but Shenmue 3 feels like a game that has ignored the innovation and progress of the last 20 years of video game development.
Pistol Whip is a VR highlight with fast-paced rhythm shooting, an exciting soundtrack, and an enticingly abstract art style.
The core elements of Indivisible, like the story and the action, are interesting, but an overall lack of polish holds it back.
Sayonara Wild Hearts' music and art combine for a stirring, unique experience.
Frustrations related to random abilities and level layout can be annoying, but the overall aesthetic is inviting. Successfully completing a run is always an exciting achievement
Having even a little bit of story context for why you're solving picross puzzles is nice, but the main draw here is more picross puzzles, Color Picross puzzles, and some added control options
The video game adaptation of the popular show emulates the '80s aesthetic well, but the action is boring and the missions rarely push you to do more than move from point A to point B
Building your own Mario levels isn't as exciting as it was in 2015 on Wii U, but the story mode is a lot of fun and the new tools lead to some novel experiences
With its heavy Metroid inspirations, Gato Roboto can feel derivative. However, it plays well and the world and combat encounters are well-designed
Combat, puzzles, and exploration feel familiar and unspectacular, but the bizarre story and hilarious dialogue set it apart
What Supraland lacks in production value, it more than makes up for with fantastic puzzle and level design
World War Z hews closely to the core tenants of the genre, but its zombies make the familiar monster feel unique. The story is interesting, but light enough that it knows when to stay out of the way
Going on vacation is an expectedly relaxing experience that doesn't demand much from the player, which makes Vacation Simulator play like an introductory VR experience
The fighting and visuals of the Rangers (and Goldar) are decent, but the modes, unlockables, and incentives to keep playing are limited
Baba is You is smart, but as later levels force you to consider more variables, the charm wears away