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Rise of the Ronin

Sony Interactive Entertainment, Team Ninja
Mar 22, 2024 - PlayStation 5
Strong

OpenCritic Rating

77

Top Critic Average

61%

Critics Recommend

IGN
7 / 10
Eurogamer
4 / 5
TheGamer
3.5 / 5
GamesRadar+
3.5 / 5
Metro GameCentral
7 / 10
Game Informer
7 / 10
GameSpot
7 / 10
Destructoid
7 / 10
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Rise of the Ronin Trailers

Rise of the Ronin - The Aftermath Launch Trailer | PS5 Games thumbnail

Rise of the Ronin - The Aftermath Launch Trailer | PS5 Games

Rise of the Ronin - Gameplay Overview | PS5 Games thumbnail

Rise of the Ronin - Gameplay Overview | PS5 Games

Rise of the Ronin - Pre-Order Trailer | PS5 Games thumbnail

Rise of the Ronin - Pre-Order Trailer | PS5 Games


Rise of the Ronin Screenshots

Critic Reviews for Rise of the Ronin

Rise of the Ronin marries a cool setting, Team Ninja’s mastery of tough-but-fair combat, and smart RPG design, even when map clutter and junk loot can get in its way.

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Team Ninja borrows the open-world familiarity and historical tourism of Assassin's Creed while adapting its own breed of hardcore action for the mainstream.

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It feels like nobody in Rise of the Ronin is connected to the world or its events, much in the same way most mechanics of the game don’t feel connected to each other. The game is inconsistent and unpolished. Annoying stat-crunching, a poorly handled story, and some really awful boss fights make it feel like a bad Soulslike was bolted on to something that could’ve been so much better. But its traversal mechanics, top-notch side missions, sublime open world, and the varied and likeable characters you can build relationships with all help prop up its weaker elements.

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"Enemy AI appears torn between realistic long-distance vision (which is neat but totally un-video game-friendly) and some pretty non-existent hearing"

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Metro GameCentral

GameCentral
7 / 10
Metro GameCentral

An enjoyable counterpart to Ghost Of Tsushima, with some truly excellent combat, but the bloated open world elements can often suffocate your enjoyment.

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Almost nothing in Rise of the Rōnin is outright bad, but it is Exhibit A in any argument about why action games are not dozens of hours long or why open-world designs do not fit every mold. For all the inspirations the game wears on its sleeve, it never rises above them, and thus feels like a title in search of an identity and desperate for a specific kind of player. It’s sometimes a good time, just not for a long time.

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Though it has a somewhat steep combat learning curve and some dated open-world ideas, Rise of the Ronin does a great job of rewarding your time in its world.

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Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.

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