Kenneth Richardson
There is definiteley some value here for those who would recognize all of the characters and events, but even that elite will have to navigate the gameplay, which for all its playable characters is about as deep as a puddle and just slightly more fun.
I like how the game continually adds new challenges and mechanics up through the campaign. Having to retry various parts pads the length of the game, which is actually relatively short. Lumo has some bright moments with interesting puzzles but it doesn’t have much else.
There is fun to be had here, a good deal perhaps, especially for fans of visual novels. The beautiful visuals, compelling dark atmosphere and interesting story and dialogue are all strong reasons to give this a go. Be aware though that the jarring combat breaks up the flow of the game and sends the fun factor plummeting. It’s unfortunate that it would be so much easier to recommend as a simple visual novel.
If you are someone who loves the source material or just generally can dig the quirky, light, and very Japanese appeal of this kind of title, Phoenix Fiesta is worth a shot. If, however, you came for a deep JRPG or a sophisticated action game or a thrilling, edge of your seat visual novel, be aware that you will most likely come away feeling disappointed.
The artwork is simply stunning, so fans of Japanese animation or games in general have something to come for. Unless you’re a hardcore genre fan, it may also go far enough to scratch your rail shooter itch. If then you’re also allured by the story and getting to intimately know all of the main cast members, then I think you’ll love this game. Again, it’s packed to the brim with Japanese fan service which I myself generally love. In a sequel though, maybe it can add some interesting gameplay to supplement that.
Despite all that it’s lacking, such as an interesting stories and characters, sophisticated or innovative combat mechanics, and compelling game-play outside of the dungeon, Dungeon Rushers can provide an entertaining experience for genre fans. It’s chock full of humor, has a colorful nostalgic visual style and has solid combat mechanics offering a decent challenge.
MeiQ really isn’t that bad of a game. The beautiful artwork, fresh spin on combat, guardian building and elegant solution to power leveling are all strong elements. The environments are vast, though lacking in substance, and the shallow narrative is held up by likable characters with lots of… plot. However, with so little nuanced challenge, harshly repetitive gameplay, mindless combat, unexciting story progression, no class or otherwise deep customization systems, barren maps and unrewarding exploration, item creation and character building in general, it falls far short of the genre’s best and barely executes, much less improves upon a seemingly simple formula.
Yet the game fails to genuinely engage most of the time, leaving the player to observe when they should be making choices and doing things. It lacks clear objectives and direction, never making you feel like you've made any progress or done anything important. It's just plain boring too much of the time to recommend whole-heartedly.
The $39.99 price tag may bring pause to some gamers, but the length of the main scenario justifies the price. The gorgeous art, choice fan service, enthusiastic voicing and compelling overall story make the game an easy sell for those who like visual novels, although the appeal ultimately won’t be as great as something like Zero Escape or Phoenix Wright.
It is fun, has some interesting ideas, provides a challenge at times and is surely worth five bucks, especially if you like puzzle games.
Even if you typically don’t like cutesy, playful titles like these, you’re bound to find yourself dancing along to one tune or another. I recommend this to anyone who likes other “mini-game collection” games or music games.
God Eater Resurrection is a fun action RPG with a dark atmosphere and story. You’ll also find very deep customization options, fast combat, and a wonderful multiplayer experience. The characters are likable, even if held back by the omission of the original voices. There’s a lot to discover and complete in the game; completing the story mode alone will take upwards of 40 hours and there are scores of additional missions. However, without playmates the game loses a lot of flair and devolves into a harshly repetitive and far less effective romp with one guy, a huge enemy with tons of health and a few sidekicks to revive you if you get knocked out. There is still fun to be had alone, simply not nearly as much.
Even so, what game is here is rather enjoyable. The fast combat is refreshingly different, there’s tons of character development and dialogue, the visuals are gorgeous and there’s plenty of fan service, which is a plus in my book. That said fan service had to be censored is a tragedy (if expected), but genre fans should still find enough for a pretty good time.
Even so, Atelier Sophie gets right the same things as many of its predecessors. It’s a charming, relaxing adventure with a new cast, strategic depth of combat, lovely visuals and a uniquely bright setting and atmosphere. It does almost nothing new, but it doesn’t have to because the fans don’t want it to. If you’ve played any of the recent series entries, you already know if you want this. If you’re a series fan, you probably already have it.
Ar Nosurge features a unique battle system, a charming visual style, interesting settings and a winning soundtrack but is hampered by the utterly boring yet completely necessary Geometrics mechanics, super attacks that instantly end most fights and a story so inflated you’ll find it difficult to care one way or the other. I definitely do recommend Ar Nosurge, but only if you’re prepared to bear with the negatives.
What could and should be a worldwide spectacle is confined to a house party, that much of the time may include only you and three AI competitors. If you have the hardware and bodies to fill this party then buy this game immediately. If not, you might want to wait for a price cut.
Grand Kingdom is a JRPG for those bigger on game-play than flashy production values and gripping narratives. For its effort to do something interesting with the combat system alone it's worth getting, especially when (to this very day) the genre largely leans on a basic, decades-old turn-based combat system. Fighting and navigating the game board can require strategy at times and so too can sinking your teeth into the tremendous amount of content in this game. While Grand Kingdom makes some strange game design choices at times, it remains mostly a breath of fresh air in a particularly formulaic genre.
If you're not among that number and you crave a bit more flash and innovation in your JRPG, then you might understandably skip this, even if it means missing out on an intriguing tale.
I came in expecting another bad anime game but was instead blown away by Sword Art Online: Hollow Realization’s enormous game world, addictive combat and different gameplay systems. Sword Art Online: Hollow Realization has a charming cast of lovable characters, plenty of dialogue, countless missions, skills, equipment and areas to uncover, relationships with the girls, a level cap of 100 — I could go on. The abysmal story pacing, technical blemishes, online shortcomings and inadequate tutorials are considerable shortcomings, but not enough to keep this from being a standout action RPG.
The game is paced well, with mini-games, scenes and boss fights breaking up the basic dungeon progression in neat intervals. It keeps things feeling exciting and dynamic. At $14.99 the game is a fantastic value. Parin and her pals are easy to love and so too is the game itself. The main campaign should take you at least 9 hours and there are various secrets and things to collect for completionists. Fifteen bucks is very little to pay for a title that channels some of gaming’s best known IP in its strongest moments.