Andrew Reiner
- The Legend of Zelda
- Grand Theft Auto
- Super Mario Bros.
Andrew Reiner's Reviews
Beenox did a great job preserving the original content, and found avenues to add to it in meaningful ways
Designing the farm is fun, and the gameplay loops and unlocks keep you coming back for more
The game makes you work for each kill, and as a result you feel like you've achieved something notable with almost every ace you down
Most of the content is amazing and fun, but the loot issues and microtransactions come close to being a self-inflicted Fatality for NetherRealm
Collecting souls is as nerve-wracking and rewarding as ever, but the real joy Ashen brings to this deadly dance is sharing those memories with strangers
With the eased restrictions on making progress, Overcooked 2 is designed for a party atmosphere rather than the first game's nail-biting need for perfection
This strange journey in the land of junk keeps you captivated and guessing what could happen next
Don't let the lack of modes turn you away. Super Mega Baseball 2 nails the fundamentals of the sport
A fun platformer that offers five to six hours of unique platforming, and a pace that rarely slows
Whether you are running from a boulder or riding on a polar bear, these games have not lost their charm. They are a fascinating (and fun) look back at the early days of 3D platforming
The long-running series needed new experiences, and Sony delivered two that will make you spend more time in Diamond Dynasty
An excellent debut that blends the basics of the sport with light fantasy
Shorter than the current crop of Lego games, but compacted with excellent world designs and snappy action
A more well-rounded outing than the last Wolfenstein game, but its more comfortable employing tried-and-true gameplay conventions than striving for innovation
Fetch's origin story hits on several of the same notes as Delsin's tale – making it somewhat predictable – but the action is always great, and the final 20 minutes of this journey are exceptional
A great example of how player choice can shape a gameplay experience. Most cases offer a variety of conclusions
There's something oddly enjoyable about watching a ball bounce around on pegs
One of those experiences that I would call addictive in that "just one more attempt" way
Telltale expertly toys with players' emotions. If you walk away from this episode with anything other than a sense of dread for House Forrester, you're playing it wrong
Seeing the Forresters on the offensive delivers stressful excitement, and gives this lengthy story new life