Kyle Hilliard
- The Legend of Zelda: Ocarina of Time
- Portal 2
- Mega Man X
Kyle Hilliard's Reviews
Princess Peach: Showtime could be a decent first game for young Peach fans, but longtime Nintendo players looking for the Princess’ equivalent of a quality Kirby platformer will likely be underwhelmed. Stylistically, however, the game is a success and, in typical Nintendo fashion, features an exciting finale. I just wish the difficulty had been more balanced in one direction or the other.
Some technical limitations hold Lifeless Planet back from being a completely immersive adventure, but ultimately the experience is memorable
It never settles into the replayable gameplay loop it clearly aspires to, but Tri Force Heroes offers some decent Zelda action
Rigs has motion-sickness issues (which may not be the case for all players) but the core arena game is a lot of fun, which makes this one of PlayStation VR’s strong early experiences
Knocking over buildings in a virtual 3D environment is surprisingly satisfying and moving around the structures in a 3D space to pinpoint the best spot for potential collapse is a fun, puzzle-solving exercise
Going on vacation is an expectedly relaxing experience that doesn't demand much from the player, which makes Vacation Simulator play like an introductory VR experience
Frustrations related to random abilities and level layout can be annoying, but the overall aesthetic is inviting. Successfully completing a run is always an exciting achievement
Zombie Army 4: Dead War doesn't break new ground in the co-op zombie gauntlet genre, but it adds a few unique mechanics that make it fun to tackle the hordes.
With fun gameplay, interesting combat tactics, and cool weapons, Crimsonland almost elevates itself above its exceptionally boring presentation
Pokkén is a fun fighter with familiar Pokémon characters and surprising depth, but it failed to become a fighter I see myself playing for years to come
The difficulty curve is too steep, but the act of moving a horse through a race by playing Solitaire is a fun hook that kept me coming back
The Xenoverse games have become sort of a love letter to all things Dragon Ball, and that’s great, but the combat still comes up short. It gets in the way of a fun, often-goofy Dragon Ball Z experience
This sequel has some much-needed improvements over the first game, but the pacing feels more sluggish
Rush of Blood is an unexpected direction for the follow-up to Until Dawn, but it’s a good, straightforward way to kick off PlayStation’s virtual reality initiative
Sparc is limited in terms of features and tangible incentives to keep playing, but the core sport is fun
Sea of Thieves can be tedious, and it lacks a compelling progression hook, but it excels as a cooperative story generator for you and your friends
Even without knowledge of the source material, Lost Paradise showcases an interesting world and story full of twists and turns, but it's held back by a lethargic pace and repetitious combat
Déraciné's star is its story and the surprising lore of the world in which it takes place, but moving through the world and interacting with it is underwhelming
Baba is You is smart, but as later levels force you to consider more variables, the charm wears away
Three Hopes features the often repetitive combat style developer Omega Force is renowned for, but enough dedicated Fire Emblem mechanics exist to make it feel like something more than a simple spin-off.