Jeff Grubb


76 games reviewed
84.8 average score
89 median score
76.7% of games recommended
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70 / 100 - The Order: 1886
Feb 18, 2015

The Order is thrilling and frustrating.

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87 / 100 - Dying Light
Mar 20, 2015

What a good game. It's really good. It's just so easy to pick up and get lost in for a few hours at a time. You can credit Techland for that success because it picked a few ideas and really got them right. The zombie-infested world is pretty and dangerous, and your character is fun to control. On top of that, the mechanics and the systems keep the core from getting boring.

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This is probably the weakest episode yet, but only because of those very minor problems in the first section of the game. Don't take that as some kind of damning criticism because this is still a very good experience.

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Apr 16, 2015

Code Name: STEAM has gone from an unplayable tragedy to something that's not quite as terrible. Nintendo, thankfully, addressed the biggest problem when it enabled fast-forwarding with that recent update, but it shouldn't stop with that. Intelligent Systems needs to patch in a way to get a better understanding of your surroundings. The way it's set up now, this game is like playing chess where certain pawns secretly have the powers of a queen.

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93 / 100 - Rocket League
Jul 16, 2015

It's July, but I can't imagine that I'm going to play enough games to knock Rocket League off of my "game of the year" list. It is that much fun. It's a blast, and it's actually just as much fun to watch — which is evident by the number of popular livestreams you can watch of Rocket League on Twitch.

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Despite the bugs and painful moments, I love the story that Telltale and I are weaving together. I'm always a sucker for characters, and I'll forgive even the weakest and dumbest plots if a storyteller delivers believable, likable (or understandably dislikable) people who I want to get to know better.

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Sep 2, 2015

Now we have this game that will produce an effectively limitless number of Super Mario stages. I'm not great at math, but I think if you multiply timeless gameplay by countless stages, you get something that is astronomically fun. But Nintendo didn't just do the bare minimum here. It didn't just scrap together a level editor and sharing system. It has put unparalleled craft and care into every element of this game because it loves Mario as much as we do. And that propels this game into a whole other realm of greatness.

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Minecraft: Story Mode will never have the same kind of success that Minecraft does. That's OK — few things do. But what's important here is that Telltale gets what makes Minecraft tick and has translated that into something that fits its story-focused mold.

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93 / 100 - Fallout 4
Nov 9, 2015

I probably can't give a higher endorsement of Fallout 4 than this: I've spent around 50 hours playing between the console and PC versions, and I don't feel like I'm anywhere near quitting.

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Telltale has put together an incredible Game of Thrones story. I've said all along in my previous reviews that I am happier with this than the television show proper, and I stand by that. I still can't wait for HBO's next season to debut, but I'm far more interested in seeing what happens with this story.

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79 / 100 - Pokemon Picross
Dec 3, 2015

At the very least, I happily recommend that everyone with a 3DS give it a shot. It's free to download, and you'll get an idea of whether you dig it long before you'll feel any pressure to spend money.

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88 / 100 - FAST Racing Neo
Dec 11, 2015

I love that this game exists. It checks the boxes that it absolutely needs to hit.

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95 / 100 - Firewatch
Feb 8, 2016

Firewatch is special and rare.

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82 / 100 - Unravel
Feb 8, 2016

ColdWood has succeeded in a handful of bold ways with Unravel. It is showing EA the value in smaller, quieter games. It also feels like another fresh take on the side-scrolling platformer. And while Unravel drove me mad a couple of times, I was mostly thrilled by its wonder and adventure.

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80 / 100 - The Climb (VR)
May 12, 2016

The Climb has a really sturdy foundation built on entertaining mechanics, great feedback that keeps you moving, and deep hooks for multiplayer. At the same time, frustrations with the controls and a lack of an audience damages a lot of what Crytek has built.

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60 / 100 - Dangerous Golf
Jun 8, 2016

Score: 60/100

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80 / 100 - No Man's Sky
Aug 13, 2016

It’s a call back to the sci-fi and adventuring stories that form the foundation of so many of today’s geeks. Roaming the galaxy as a lone explorer who has to rely on their wits to survive harsh planets nestled between light years of empty space is something I’ve played in my mind since I was a kid.

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90 / 100 - Forza Horizon 3
Sep 20, 2016

Forza Horizon 3 is the supremely polished product you’ve come to expect from this franchise. It is one of the most feature-rich asynchronous multiplayer games I’ve ever played. I love having all of these ways of competing against my friends, and I think the Blueprint events are a smart way to make the game feel more personal and connected. I plan on making at least a few more missions and sending them to all of my friends after Horizon goes live later this month.

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95 / 100 - Titanfall 2
Oct 27, 2016

Titanfall 2 is a major surprise. I was expecting to love the multiplayer and to tolerate the campaign, but I love everything about it. Respawn isn’t just making Call of Duty with mechs. It has found its own way, and that has paid off with a special game.

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Dec 5, 2016

I'm glad that Sony saw this one through. The publisher could've canceled it even in the face of fan hype, but it stuck with Team Ico and gave The Last Guardian a chance to wow fans. The final product doesn't feel like a 2016 game. Instead, it's this strange adventure that invites you to get lost in its world. I love that, and I think anyone who loved Team Ico's previous games will appreciate what they find here.

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