Jason Wilson
Baldur’s Gate: Siege of Dragonspear fills in some of what happens to the Child of Bhaal between saving Baldur’s Gate and saving your soul from Irenicus, and it’s a hoot to revisit this world, using the old D&D rules from the 1990s. But Siege of Dragonspear hints at more — a studio that’s done with just enhancing older games and ready to carve out a place among the top storytellers in the RPG sector. Beamdog’s first effort at original storytelling is a good start, and I’m excited to see more in the future, even if it’s in the world of Baldur’s Gate.
The Outer Worlds is Obsidian's final game as an independent company (it's now part of Xbox Game Studios), and it's one helluva swansong.
Dragon Quest XI: Echoes of an Elusive Age moved me in ways a Japanese RPG hasn't done in years.
Pillars of Eternity II: Deadfire puts the gods, warts and all, at the forefront of the story, and at this point, it shines when it focuses on your interactions with these powerful-but-flawed beings.
As someone who hasn't touched collectible card games since the mid-1990s — and hasn't played Warcraft since it was still a real-time strategy game — I'm amazed at not only how quickly I picked up Hearthstone but also how much I've played it. It's easy to learn, easy to get into matches and play, and it's fun. It's led me to check out other digital card games — and I'm again surprised at how much I enjoy these.
In my review-in-progress, I said if I were to score it now, I’d give it a 5/5. More than a month later, I’m ready to do so. This is the best Crusader Kings release yet — and it’s Paradox’s best game release ever.