Petri Leskinen
Patrones & Escondites' Your House stumbles in the most important thing, the puzzles. You are too often left feeling frustrated when you spend too much time on a particular puzzle. However, as a concept, it is interesting and in some ways also unique, which is supported by the clever audiovisual design.
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At the price, it's hard to recommend Dog Man: Mission Impawsible to anyone but the utmost devoted fans of the books. Everyone else is better off hunting for something else to play.
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Little Nightmares III is an atmospheric title that continues the series' typical twisted horror with a too-unsurprising approach. The two-player element doesn't add enough to the package, and many of the levels don't offer enough to explore to make the adventure rewarding. The level set at a carnival comes closest to the atmosphere of the original series, but many other sections lag behind. The Little Nightmares Enhanced Edition, released at the same time, is definitely the best way to immerse yourself in the Tarsier universe; the sequels haven't achieved the same excellence.
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Henry Halfhead is essentially a semi-open playground that rewards curiosity and ingenuity. It works best for children as the tasks are not very difficult or demanding. At first, playing with everything seemed refreshing, but the idea quickly became boring. The end result is a warm, playful but not very memorable puzzle game.
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Luto works on the border between psychological horror and puzzle game. Unfortunately, the latter part doesn't always work and breaks the rhythm of the game. In addition, the plot, which verges on surreal, does not hold up until the end. Otherwise, the horror from the Spanish studio offers a great atmosphere, absurd events and a dark work of mourning.
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As an update package, the Switch 2 Edition isn't all that special. It doesn't technically improve anything other than the Jamboree TV portion, and the game modes only offer short-term fun before they start repeating themselves. The best part of Mario Party, in my opinion, is the minigames, both in the entire package and in this update. But would I pay 20 euros for them? Maybe not.
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Those who miss retro 3D platformers will certainly enjoy Ruffy's colorful world, but as a modern platformer it offers too varied an experience. At times the bear's own adventure is captivating, but the difficulty level too often swings from easy to illogical, and the adventure doesn't feel rewarding enough. Too bad, because there was potential for better.
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Out of Sight is a fairly traditional horror adventure, for better or worse. It's not terribly scary, and the puzzles are relatively straightforward, but it's still a fun game to play. The innovative camera angles add just enough novelty to the genre that you'll enjoy the short single-player story.
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The Precinct is a peculiar case. Its roughly ten-hour campaign doesn’t offer many thrilling moments: mostly talking heads and crazy criminals. Yet, it's surprisingly enjoyable in small doses. One would have hoped Fallen Tree Games had focused more on the story and clear objectives, rather than just a day-by-day shift cycle.
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Pacific Drive is a convincing debut release if you are not afraid of high difficulty and numbing resource collection. Personally, I would have appreciated the end result much more as a story-driven adventure, and not as a full-blooded survival game. Too often accidents in the dark hours of the night or encounters with hostile opposition eat away at the joy of playing.
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Despite the long development work, the studio should have trimmed the length of the story a bit and invested in polishing. If everything isn't right under the hood, it doesn't matter how great the story, style or game design is. Airhead entertains, but also frustrates at the same time - and that's never a good thing.
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Previously released on Steam Early Access, The Outlast Trials offers exactly what you can expect from the series. Sick, agonizing horror. This time the story has been left behind, but the gameplay and atmosphere make up for the lack of a script. With a group of friends, The Outlast Trials is guaranteed entertainment for a few weeks - and it also works alone, as long as you set yourself up correctly.
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Indika tells an arresting story about humanity and the influence of religion on a sensitive individual. Nothing in life is black and white, and fortunately many things have changed in the world of the 21st century. Still, several of the game's themes are still relevant. It's a shame that a few sections break the arc of the otherwise intact story and take away the best edge from the thought-provoking title.
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The art design and style are top notch, so it's a shame the rest of the content can't live up to them. Cartoonish Schim is by no means a bad game, but its gameplay and offerings do not support the genius concept.
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Set in the Wild West, Arco offers really challenging but entertaining action. Your own choices alter the story impressively, although in the end revenge is at the center of everything. The charming pixel graphics combined with the truly versatile content guarantees an original title that you will enjoy playing for a long time.
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The horror title, which only lasts for a couple of hours, offers a few fun scares to the younger audience and especially to the Five Nights at Freddy's fan base, but I wasn't very excited about the survival elements. Running between places and avoiding the same Monster was more frustrating than entertaining.
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A Quiet Place: The Road Ahead tells an original story set in the Quite Place universe, which offers about eight hours of survival horror. The game has its moments, but too often it stumbles over its own concept. Sneaking quietly through each level just isn't fun, and in many places the super-accurate monsters will strike without warning.
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Super Mario Party Jamboree is packed with content, but still doesn't seem to offer much new. If the concept is familiar from previous years, then everything feels quite familiar from the beginning. The gameplay is fun, even hilarious at times, but the title needs the right people around it to reach its full potential - and even then, certain game modes suffer from repetition and sameness.
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Miniatures is a beautiful, but way too short experience. On an emotional level, it is difficult to identify with the memories, because the script does not reveal the background story at all, and the player only gets to experience four different fairy-tale situations. The audiovisual implementation is impressive, especially the different drawing and animation styles deserve nothing but praise. But when the lid of the digital memory box closes, Miniatures is also quickly forgotten.
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Voyager exudes warmth, joy and freshness. The detail and colour of the world are particularly impressive: even the friends' home island is decorated with many different space-themed gadgets and inventions, which tell the story of the main characters' love for the universe. In addition to beautiful landscapes, the game offers a down-to-earth story of friendship and shared experiences.
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