Daniel R. Miller
Inversus can be a part of any gamer’s regular rotation of multiplayer games, it just needs a larger online community.
A short campaign that's over before it begins, a familiar-feeling raid, and a long grind to the top are what makes up Bungie's latest Destiny expansion.
If you can look past the game's performance issues, you will be rewarded with the best Strategy game available on consoles.
Fans of the narrative genre will enjoy The Bunker, but there really isn’t much of a reason to go back once it’s over.
Diehard fans will enjoy the atmosphere, but the rough gameplay and level design ultimately bring down Syndrome.
Outside of a few platforming quirks and walls of death, Rive is a slick 2-D Action-Platformer that will kill you every chance it can get.
Its oddball humor won’t work for everyone and its technical issues still need to be ironed out, but as a first-person adventure, it hits a lot of the right buttons.
Seasons After Fall is a game you play to decompress. It hits the nail on the head as far as atmosphere but its story isn’t very well explained, and its gameplay loop can run a bit stagnate after a while.
Space Hulk: Deathwing is a collection of opposites. Its attention to detail is both astonishing and flawed, its shooting hit and miss, and its co-op gameplay both satisfying and frustrating.
Rise & Shine packs itself with references galore in a world it doesn’t quite explore. But its combat, puzzle design, art direction, and brutal difficulty make that largely irrelevant.
What you are getting with A New Frontier is more of the same, which I imagine just about everyone with a remote interest in the game is expecting. Season 3 isn’t re-writing the book on narratively-driven adventures; it’s just delivering some of the best you can find in the genre.
Knee Deep takes the traditional narrative adventure and turns it on its head, presenting the action as if it were a stage drama. A few poorly designed mini-games prove to be more of an annoyance than gameplay variation, but the story is strong enough to c
Tales of Berseria takes risks with its characters but ultimately keeps just about everything else about as safe as can be. Archaic level design, hit or miss combat, and some severe pacing issues drag down a JRPG that might otherwise have been stellar.
Despite its frustrations, Styx’s stealth mechanics and Deus Ex-ian level design will continue to drive you forward in a game that is longer than you’d think.
DESYNC’s shooting mostly feels good, but ultimately this game is for a niche and mildly masochistic crowd. Hopefully, your mouse and keyboard can take a beating, because that’s exactly what this game is going to provide.
An atmospheric first person adventure puzzler that doesn’t commit to being scary. It has a few technical issues and some awkward transitions, but overall it’s a decent package for the bargain bin price.
Everything more than lives up to its name, though its thinly crafted gameplay raises the question if it's even a "game." This one is for niche fans only.
The new cast of characters is what keeps A New Frontier going, which is something Telltale should be commended for as it was a much riskier proposition than continuing the story of established characters. It just seems like The Walking Dead as a franchise doesn't have many tricks beyond "we gotta do what it takes to survive," "don't trust anyone," and "something isn't right about this place."
2Dark bravely portrays themes that most developers lack the guts to touch, but unfortunately, AI, UI, and Level Design problems make this game feel largely unfinished.
If you're looking for terror, Outlast 2 is packing plenty of it. It's just too bad that its flow is too often halted by overly flexible game rules and hit or miss level design.